These types of MOBA games are a good precursor of military unit management. To be honest, I'm not totally sure whether to be happy or sad about this sort of thing. The strategic control of drone units on a combat field, without the loss of personel (on the countries with this technology, anyways) should make me happy, and does, to a point. BUT the potential for abuse (and, no, I haven't even begun to extrapolate towa…
OpenAI at the Dota 2 World Championships
61–70 of 219 posts
Re: OpenAI at the Dota 2 World Championships
#62These types of MOBA games are a good precursor of military unit management. To be honest, I'm not totally sure whether to be happy or sad about this sort of thing. The strategic control of drone units on a combat field, without the loss of personel (on the countries with this technology, anyways) should make me happy, and does, to a point. BUT the potential for abuse (and, no, I haven't even begun to extrapolate towa…
[0] https://techcrunch.com/2017/08/09/blizzard-and-deepmind-turn...
Re: OpenAI at the Dota 2 World Championships
#63The developer interviewed claimed that there was no domain-specific knowledge and implied (though didn't explicitly state) there wasn't any training against non-OpenAI bots or players. (I'd love to know the reward function they used for whatever Q-learning variation they ran with.) If this is accurate, one of the things I'm most impressed with is that the bot figured out creep-blocking. (I can't find a good GIF, but…
Re: OpenAI at the Dota 2 World Championships
#64Re: OpenAI at the Dota 2 World Championships
#65These types of MOBA games are a good precursor of military unit management. To be honest, I'm not totally sure whether to be happy or sad about this sort of thing. The strategic control of drone units on a combat field, without the loss of personel (on the countries with this technology, anyways) should make me happy, and does, to a point. BUT the potential for abuse (and, no, I haven't even begun to extrapolate towa…
DotA is not a MOBA and it's not a very good precursor for military unit management. I'd say Starcraft is a better comparison, and they are working on applying DeepMind to that right now [0]. [0] https://techcrunch.com/2017/08/09/blizzard-and-deepmind-turn...
Re: OpenAI at the Dota 2 World Championships
#66These types of MOBA games are a good precursor of military unit management. To be honest, I'm not totally sure whether to be happy or sad about this sort of thing. The strategic control of drone units on a combat field, without the loss of personel (on the countries with this technology, anyways) should make me happy, and does, to a point. BUT the potential for abuse (and, no, I haven't even begun to extrapolate towa…
DotA is not a MOBA and it's not a very good precursor for military unit management. I'd say Starcraft is a better comparison, and they are working on applying DeepMind to that right now [0]. [0] https://techcrunch.com/2017/08/09/blizzard-and-deepmind-turn...
Re: OpenAI at the Dota 2 World Championships
#67These types of MOBA games are a good precursor of military unit management. To be honest, I'm not totally sure whether to be happy or sad about this sort of thing. The strategic control of drone units on a combat field, without the loss of personel (on the countries with this technology, anyways) should make me happy, and does, to a point. BUT the potential for abuse (and, no, I haven't even begun to extrapolate towa…
DotA is not a MOBA and it's not a very good precursor for military unit management. I'd say Starcraft is a better comparison, and they are working on applying DeepMind to that right now [0]. [0] https://techcrunch.com/2017/08/09/blizzard-and-deepmind-turn...
[0]: https://en.wikipedia.org/wiki/Multiplayer_online_battle_aren...
Re: OpenAI at the Dota 2 World Championships
#68It is so weird reading all these comments. Almost half of them start out as "it's impressive.. but". Is it human nature or are HN commenters just so sceptical/negative of all the new tech? One of the OpenAI guys mentioned that they could potentially use the same technique in real life applications like surgery. Surgery is not "just" run on a computer it has a physical component too. Is that really the next step or wa…
This comment section actually seems ok, but usually you'll see mostly neutral or negative comments.
Re: OpenAI at the Dota 2 World Championships
#69Earlier quoted context omitted.
Raw screen is not as big of a deal as it would seem, in DotA and Starcraft you can glimpse most of the information you can see on a screen through the minimap.
It would seem to me that this is an oversimplification. Doing screen based video processing is not simple and is not exact especially where camera movements are independent of game dynamics as well as the difficulties inherent in doing fast frame classification- there has been some good work in this direction recently but far from perfect(yolo, ssd). The route deep mind took in partnering with the game manufacturers…
That is indeed, by no means trivial. I do think it's pointless though, that's just another exercise for the sake of making it another exercise.
Re: OpenAI at the Dota 2 World Championships
#70Earlier quoted context omitted.
To be fair, the 1v1 Shadow Fiend matchup with these rules is A LOT about exact distances and timings. To which the bot has direct API access and the human has to got the whole GPU -> screen -> eyes -> brain -> muscles -> mouse -> CPU cycle.
Agreed, bot will always be good at spell casting, last hitting, which actually is a major factor in winning(the sooner you get higher level you can zone the other player).