Live data from Hacker News

OpenAI at the Dota 2 World Championships

openai.com

11–20 of 219 posts

Re: OpenAI at the Dota 2 World Championships

#16
post #11

Wow, that was not even close either. And it only takes it two weeks to reach that level of play? OpenAI should create a team of five (as they said they would) and let it play in the qualifiers next year.

5v5 is much more complex than 1v1 gameplay, it's not as simple as taking the current AI and making 5 of it.

Re: OpenAI at the Dota 2 World Championships

#17
Not that this isn’t very cool, but 1v1 Dota isn’t anything like the full game, it’s mostly a competition of who has better micro. If it can beat a team of pros at 5v5– which is where the imperfect information, short-vs-long term strategy and inter-agent communication challenges come into play— then I’ll be impressed.

Re: OpenAI at the Dota 2 World Championships

#18
post #11

Wow, that was not even close either. And it only takes it two weeks to reach that level of play? OpenAI should create a team of five (as they said they would) and let it play in the qualifiers next year.

To be fair, the 1v1 Shadow Fiend matchup with these rules is A LOT about exact distances and timings. To which the bot has direct API access and the human has to got the whole GPU -> screen -> eyes -> brain -> muscles -> mouse -> CPU cycle.

Re: OpenAI at the Dota 2 World Championships

#19
post #16
post #11

Wow, that was not even close either. And it only takes it two weeks to reach that level of play? OpenAI should create a team of five (as they said they would) and let it play in the qualifiers next year.

5v5 is much more complex than 1v1 gameplay, it's not as simple as taking the current AI and making 5 of it.

also, it only will be fair if the bots are completely independents instead of a unique bot controlling 5 heroes

Re: OpenAI at the Dota 2 World Championships

#20
To be clear 1v1 mid lane is harder than 1 unit v 1 unit in sc. But it is at least 3 levels behind 5v5 human play.

So first it's laining, which is showing in the game.

Then is the ganking basically 2-3 player working together.

Above that that's 5 men team fight.

Then you have the strategy planning in the band pick phase, and in game movement coordination.

There are other things like item choices, in game communication etc.

I guess bots never tilt...

This 1v1 match is definitely a proof of the strength and maturity of modern AI.

It will be extremely interesting to see if they can train a bot to achieve the above intelligence. If so, I guess the game is pretty much losing a lot of its appeal.

Post reply on HN