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Launch HN: Dropleaf (YC S17) – subscription service for indie PC games

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Re: Launch HN: Dropleaf (YC S17) – subscription service for indie PC games

#53
post #30
post #28

When you say that devs get paid based on time played, I'm assuming this is platform wide hours, and not per player? Have you considered alternative rev share models? Whenever I see this sort of service, I'm concerned that it is going to make shorter games and genres with low replayability even less viable than they currently are. Games that people play for hundreds of hours, like Terraria, Rimworld, or Factorio are g…

Actually we agree with you wholeheartedly. Revenue is distributed on a per-user basis, we think that's hugely important! Thanks for the question :)

You should try to categorize the games by replayability. Story heavy games will be weighted differently than sandbox games.

Re: Launch HN: Dropleaf (YC S17) – subscription service for indie PC games

#54

I applaud your goals with your community, and wish more game developers and game-adjacent companies would think similarly. I've worked on games that didn't care, or didn't put the effort in, and so ended up with fairly toxic communities. When I was at Runic Games, I was amazed to see how inclusive and positive a gaming community around the Torchlight series was, but it definitely took work from the very beginning to…

Thank you! I really appreciate hearing that :D

Re: Launch HN: Dropleaf (YC S17) – subscription service for indie PC games

#56
post #30

Earlier quoted context omitted.

Actually we agree with you wholeheartedly. Revenue is distributed on a per-user basis, we think that's hugely important! Thanks for the question :)

You should try to categorize the games by replayability. Story heavy games will be weighted differently than sandbox games.

That's a potentially interesting idea, how would you see a system like that working?

Re: Launch HN: Dropleaf (YC S17) – subscription service for indie PC games

#57
post #9

Cool - do try https://halfchess.com How much revenue could I make if I were a part of your program?

Hey! Thanks for reaching out. It looks like halfchess is a mobile game entirely, does it have a windows build?

Thanks for responding. Not currently.

It's ReactJS; so possibly can be wrapped with electron (etc) or do you mean windows smart-phone. In which case, it can have windows build.

Re: Launch HN: Dropleaf (YC S17) – subscription service for indie PC games

#58
post #47
post #45

Earlier quoted context omitted.

50-50 IMO One example: http://store.steampowered.com/app/581200/Nash_Racing/ This is literally just the demo for https://www.unrealengine.com/marketplace/advanced-tuning-car... being sold for money. It's unmaintained and runs like crap. Some of the ones that are obvious beginner games that aren't really polished have their place in EA/ex-GL, with people actually passionate about it and trying to build a product. Kudo…

Steam offers refund? Last time I bought a game that I can't play due to technical reason, they refused to refund.

They have for a while now. If you've played for less than two hours, and aren't requesting multiple refunds in a short period, it's automated now AFAIK.

Re: Launch HN: Dropleaf (YC S17) – subscription service for indie PC games

#60

Whats your tech stack at Dropleaf?

It's .NET, Azure, SQL Server, Windows. We're definitely an anomaly in the start up space here but all of the engineering team worked at Microsoft at some point in our careers, some of us on those very products. So all else having been equal we went with a stack we had a hand in building and we were familiar with.
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