HTML5 Version of the Tron:Legacy Boardroom Scene
41–50 of 74 posts
Re: HTML5 Version of the Tron:Legacy Boardroom Scene
#42Glad to see some people are getting a kick out of this. I built it a few years back while learning webgl, css3, node.js, redis, and modern (at the time) js tooling. Source over at https://github.com/arscan/encom-boardroom I didn't build this with any real practical application in mind at the time. But some people have reused components in their own projects over the years, particularly the globe ( https://github.com/…
Re: HTML5 Version of the Tron:Legacy Boardroom Scene
#43Glad to see some people are getting a kick out of this. I built it a few years back while learning webgl, css3, node.js, redis, and modern (at the time) js tooling. Source over at https://github.com/arscan/encom-boardroom I didn't build this with any real practical application in mind at the time. But some people have reused components in their own projects over the years, particularly the globe ( https://github.com/…
Re: HTML5 Version of the Tron:Legacy Boardroom Scene
#44Glad to see some people are getting a kick out of this. I built it a few years back while learning webgl, css3, node.js, redis, and modern (at the time) js tooling. Source over at https://github.com/arscan/encom-boardroom I didn't build this with any real practical application in mind at the time. But some people have reused components in their own projects over the years, particularly the globe ( https://github.com/…
I liked the mobile orienteering detection. Looks great on Firefox/Android.
Re: HTML5 Version of the Tron:Legacy Boardroom Scene
#45Glad to see some people are getting a kick out of this. I built it a few years back while learning webgl, css3, node.js, redis, and modern (at the time) js tooling. Source over at https://github.com/arscan/encom-boardroom I didn't build this with any real practical application in mind at the time. But some people have reused components in their own projects over the years, particularly the globe ( https://github.com/…
All awesome stuff! I'm currently working in the travel industry and immediately after seeing this I'm planning on using the globe for a flights dashboard. ;)
Re: HTML5 Version of the Tron:Legacy Boardroom Scene
#46Glad to see some people are getting a kick out of this. I built it a few years back while learning webgl, css3, node.js, redis, and modern (at the time) js tooling. Source over at https://github.com/arscan/encom-boardroom I didn't build this with any real practical application in mind at the time. But some people have reused components in their own projects over the years, particularly the globe ( https://github.com/…
Re: HTML5 Version of the Tron:Legacy Boardroom Scene
#47Are there any efforts to make movie-type window styles for real use? The Tron:Legacy style would be a fun one to have, as well as the one used in the computers in Westworld (similar light-blue-on-black)[1] and Interstellar [2]. I'm sure it's a more difficult process than I'm imagining, but it would be really cool to be able to use the window and interface themes of the computers in your favorite show or movie, especi…
The main problem with this kind of UI is information overload (which is the desired effect in movies, since the viewer isn't actually supposed to "use" nor understand all of the info displayed). There's no way to make this usable unless you lower the amount of info displayed, but then it will loose its "cool" factor.
Each desk has 12 ~30 inch monitors, and each monitor has a similar degree of information density, from monitors of system frequency, voltages, power flows etc. around the network, also financial / market information. There's a mix of diagrams, tabular data, maps, plots.
Two of the monitors are devoted to a geographic view with weather data, locations of field staff etc. Check out the similar setup from this California control room: https://www.bizjournals.com/sacramento/news/2016/06/17/calif...
Most displays show live data, but are not setup to be interacted with normally.
I think the truth is probably due to: 1) the same with all enterprise software, the folks who end up using the displays have token-to-no input into the purchasing or design decisions. Actually now I think of it, check out the interfaces marketed to electronic music composers (generally individuals or small studios): https://www.youtube.com/watch?v=GOq8R55xMyo
2) While I bet operators would select Tronish UI given the choice, they don't _need_ it because ultimately (with enough experience) the model of the system sits in your head, and the interface simply gives cues.
Re: HTML5 Version of the Tron:Legacy Boardroom Scene
#48Earlier quoted context omitted.
The main problem with this kind of UI is information overload (which is the desired effect in movies, since the viewer isn't actually supposed to "use" nor understand all of the info displayed). There's no way to make this usable unless you lower the amount of info displayed, but then it will loose its "cool" factor.
I work in the control room for an electrical generation system an this isn't the case at all for us. Each desk has 12 ~30 inch monitors, and each monitor has a similar degree of information density, from monitors of system frequency, voltages, power flows etc. around the network, also financial / market information. There's a mix of diagrams, tabular data, maps, plots. Two of the monitors are devoted to a geographic…
It doesn't have to be this way. There are standards for high performance HMI design where nothing is colored in unless it is an alarm condition.
I usually have to end up designing things the "bad way" because of customer expectation/demand. Some guy designed a screen back in 1989 and that became what they expect.
Re: HTML5 Version of the Tron:Legacy Boardroom Scene
#49Earlier quoted context omitted.
The main problem with this kind of UI is information overload (which is the desired effect in movies, since the viewer isn't actually supposed to "use" nor understand all of the info displayed). There's no way to make this usable unless you lower the amount of info displayed, but then it will loose its "cool" factor.
Exactly. These fictional UIs are designed for a single end - to look good on camera. I think there is an inverse correlation between "cool" and "useful" - the "cool" often distracts from the "useful". While this kind of UI could work for something trivial like a simple calculator or alarm clock, in my experience it does not work for serious applications. As works of art however, these things are a beauty to look at -…
There is a lot of room for creative metaphor in computer UI, in my opinion - however, I do also agree with your contention that its up to the user. I'm quite sure these complicated interfaces are good for, at the very least, one single user.