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Mono for Unreal Engine

mono-ue.github.io

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Re: Mono for Unreal Engine

#5

Why is this interesting.?

Why wouldn't it be? There are tons of entries on HN on [insert random project]. If enough people upvote in short enough time it hits the FP and is considered interesting. Not sure what else there is you want to see answered?

The question: "Why is this interesting to me." Is entirely different and we cannot possibly start to answer that for you.

We can give you the executive summary though. This brings access to UE4 to people without c++ knowledge. You can compare it to any managed wrapper around an unmanaged library. Some will curse it, others love it.

Re: Mono for Unreal Engine

#6

Why is this interesting.?

Previously you could only write code for the Unreal Engine with C++ or the visual scripting system, Blueprints. This allows people to use C# for everything that they would normally need C++ to add to their games - which will particularly help with people who are trying to transition from Unity to Unreal.

Re: Mono for Unreal Engine

#7
A good thing. The C# bindings for Unity are great for scripting - the language is surprisingly suited to lightweight logic. This should be a nice gift to developers not yet familiar with C++.

Re: Mono for Unreal Engine

#9
post #6

Why is this interesting.?

Previously you could only write code for the Unreal Engine with C++ or the visual scripting system, Blueprints. This allows people to use C# for everything that they would normally need C++ to add to their games - which will particularly help with people who are trying to transition from Unity to Unreal.

UE3 had UnrealScript, a VM based scripting language, similar to Java or C#. It is odd, that Epic removed it in UE4, and now someone makes it as plugin.
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