The book is now out of print, and hard to come by. Last time I checked, it was going for over $200 on ebay.
Black Book of Graphics Programming, Special Edition (1997)
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Re: Black Book of Graphics Programming, Special Edition (1997)
#22The book is now out of print, and hard to come by. Last time I checked, it was going for over $200 on ebay.
Re: Black Book of Graphics Programming, Special Edition (1997)
#23The book is now out of print, and hard to come by. Last time I checked, it was going for over $200 on ebay.
u kidding? i still have a physical copy from back in the days.
(Don't know why I got downvoted though)
Re: Black Book of Graphics Programming, Special Edition (1997)
#24Re: Black Book of Graphics Programming, Special Edition (1997)
#25Earlier quoted context omitted.
I'm still not impressed by hardware accelerated graphics for anything other than video games. My celeron laptop with no GPU drivers (using the EFI frame buffer only) can decode full screen video in real time and run pretty much any graphical application I want (except Gnome3, but that runs poorly on my machines that have working GPUs too.)
Have you seen WebRender? It sports impressive performance, which does help on real-world applications/sites, especially on low-end HW. While its performance gains probably come from multiple sources, pushing work to GPU is afaik one of the main ones. https://github.com/servo/webrender/wiki Also, I'm reminded of Anandtech review of the 1st-gen rMBP: At 2880 x 1800 most interactions are smooth but things like zooming w…
Re: Black Book of Graphics Programming, Special Edition (1997)
#26Earlier quoted context omitted.
I think he was referring to Pharr's book on PBR: http://www.pbrt.org/ It is an absolute beast of a book, and not for beginners. Nor is it written as such; After Ch. 1 the book acts less like a sequential book, and more like an extensive reference guide for anything you'd need to really understand what goes on in a Ray Tracer. As for "A trip down the Graphics Pipeline", I found it fairly easily: https://fgiesen.wordpr…
What would you recommend as prerequisites for PBR?
Re: Black Book of Graphics Programming, Special Edition (1997)
#27Earlier quoted context omitted.
Could you post a link, please? Searching for those terms leads to a '96 book and some different blog posts, but I am not sure if the ones you are referring to. Thanks!
Physically Based Rendering[0] Graphics Pipeline[1] I'd also add Real Time Rendering [2] to that list. [0] http://www.pbrt.org/ [1] https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-... [2] http://www.realtimerendering.com/book.html
Re: Black Book of Graphics Programming, Special Edition (1997)
#28Earlier quoted context omitted.
Could you post a link, please? Searching for those terms leads to a '96 book and some different blog posts, but I am not sure if the ones you are referring to. Thanks!
I think he was referring to Pharr's book on PBR: http://www.pbrt.org/ It is an absolute beast of a book, and not for beginners. Nor is it written as such; After Ch. 1 the book acts less like a sequential book, and more like an extensive reference guide for anything you'd need to really understand what goes on in a Ray Tracer. As for "A trip down the Graphics Pipeline", I found it fairly easily: https://fgiesen.wordpr…