I am surprised at all of the app developer shaming in this thread. Is it really likely that every developer working on a popular BigCorp app is an idiot who imports 10MB libraries every time he/she faces the slightest challenge? It's much more likely that app developers are optimizing for many things, including app size, but reducing app size has a bad cost/benefit ratio. Here are some decisions that may bloat your a…
I can forgive games for sacrificing size in favor of high-res animations and a blazing fast graphics stack, but I don't think LinkedIn, for example, is in need of particularly fast graphics.