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“We will stop updating and distributing the Flash Player at the end of 2020”

blogs.adobe.com

481–490 of 508 posts

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#481

Good thing I spent so much time learning and using Flash. Never again, Adobe.

Actionscript is nearly identical to forms of Javascript, so I'm not sure what you find about learning your time with Flash that wouldn't be transferrable.

Adobe Animate CC is the new version of Flash Pro that builds for HTML5, and if that doesn't float your boat, there's a wealth of JS libraries like pixi and p5.js that look extremely inviting.

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#482
post #298

Earlier quoted context omitted.

I wish we could take the best of AS3, ESNext, and TypeScript, and make it into one WebAssembled language... Well okay. That's insane. But there's a part of me that wants to know how far it would go.

That's basically Haxe, if/when it adds a WebAssembly target. It already supports regular JS. www.haxe.org

We're basically waiting for the spec for GC to come together and early betas to hit the repo. Support for the WebAssembly target will come soon after. https://github.com/WebAssembly/gc/blob/master/proposals/gc/O...

Follow haxe.io for news, etc. : https://haxe.io/

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#483

Adobe abandonment of Flex has to be one of the most perplexing acts of corporate self harm I have witnessed ( and been affected by). Dominating the Rich Internet Application space and poised to storm corporate apps by levaraging all those Flex Devs via Adobe Air and they... just knife them all in the back and abandon Flex totally. Just jaw dropping. Inexplicable.

Did the transition of Flex to be an open source Apache project not go well?

I attended one of the early Flex360 conferences in California to learn more about it and always thought it had potential.

I understand part of SAP (Netweaver I belive) is in part based on Flex or Air to help build custom experiences simply.

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#484
I remember in 1993-1994 playing Cosmic Osmo on a Mac. All the old pre-Myst Cyan games (Manhole, Osmo, Spelunx) were basically HyperCard stacks, which didn't directly allow for any but the crudest animation. But Cyan had integrated MacroMind VideoWorks, which later became Macromedia Director, into Osmo. The effect over other HyperCard stacks was striking. You could actually play little minigames in the Osmo world.

Then I went off to college the next year and found out about the whole "web" thing, and again everything was flat and mostly static. Then Macromedia Shockwave and Flash and Java came along, and it was just like Osmo vs. Manhole, only more so. For a long time, your browser install wasn't complete till you had Java, RealPlayer, Shockwave and Flash installed (and later, QuickTime).

(For nostalgia purposes, Steam has all the Cyan games from Manhole on up as a bundle; you can also play the original Manhole/Osmo/Spelunx in the SheepShaver emulator if you can get hold of firmware plus OS and game discs.)

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#486
There still isn't, as far as I'm aware, any software that combines an artwork pipeline and programming so seamlessly as Flash did. Also I'm not even sure if there's a mainstream vector graphics rasterizer out there that is even remotely as powerful as Flash's was/is. Initially HTML5 + JS was so extremely lackluster that I cursed Steve Jobs for instigating this crusade, but I agree it is necessary that Flash dies and we replace it with something completely open.

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#487

I miss Flash; it was nice to be able to browse the web normally, with Flash disabled, and then to enable it only for a single function on a single page. It was relatively rare, and it didn't destroy the web. With JavaScript, I basically have to enable it everywhere, as the web has been destroyed and I must now grant practically every site execute permissions on my computer in order to read content.

This.

That and HTML5 autoplay is super annoying and there doesn't seem to be a bulletproof way to stop it (at least the various plugins I've tried).

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#488
post #354

Earlier quoted context omitted.

Yes back than even AS2 was good. But now you have a lot of great tools available for HTML5 and Unity. You can build anything you would have in Flash. I wouldn't say AS3 is the best programming language, but that's just my point of view. I, for one, don't have a favorite language because i think that each language has it's pros and cons and each language excels in a certain area.

HTML5 toolset is too fragmented and developer-oriented. Unity is humongous and WebGL builds are too big. There's no replacement for Flash.

What's your opinion on Haxe?

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#489

Earlier quoted context omitted.

That's basically Haxe, if/when it adds a WebAssembly target. It already supports regular JS. www.haxe.org

We're basically waiting for the spec for GC to come together and early betas to hit the repo. Support for the WebAssembly target will come soon after. https://github.com/WebAssembly/gc/blob/master/proposals/gc/O... Follow haxe.io for news, etc. : https://haxe.io/

I like Haxe but had my qualms with it too. To be honest, I would have to try again, but last I tried I remember at least having some issues with the type system, and the module system was OK but I definitely miss my ES modules.

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#490

I wonder what will happen to large Flash games sites like Kongregate.

Here's a recent Kongregate blog post about the topic. HTML5 game uploads have been growing steadily, and there are now more new HTML5 games uploaded than Flash games: http://blog.kongregate.com/html5-is-here/

I should have done some more research before commenting. Also, there is the new effort to open source Flash.
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