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“We will stop updating and distributing the Flash Player at the end of 2020”

blogs.adobe.com

311–320 of 508 posts

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#311

Earlier quoted context omitted.

Exactly! The type of stuff I built with Flex and Adobe Air was so great. I was able to solve so many problems that I just couldn't have (easily) without it. And for that brief moment when I could turn Flex code into iOS/Android apps? Awesome.

You still can turn Flex and Adobe AIR code into iOS / Android app...

Really?

Once Flex went to Apache and FlexDeveloper was killed, I just stopped paying attention.

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#312
post #107

End of an era. We built the FarmVille-engine using AS3 and I still think it's one of the best programming languages I've ever used. Static typing, access modifiers, and performant. Low friction for new users (most people had the plugin, we could stream the main binary and assets) 0% chance we could have built the game using any other client-side tech stack available at the time.

Loved AS3. We managed to make lots of great work with it that didn't hog the CPU and performed beautifully. But the Flash runtime was the big problem. I'd love to have AS3 now as a language of useful programming. Still, big ups to everyone who worked on Flash, past and present. Thanks, y'all.

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#313
post #265

Earlier quoted context omitted.

That's definitely not what that phrasing means, and I find it hard to believe that it would have been accidentally overlooked in a PR piece like this. To me that means the likely explanations are that either it actually caused Macs to crash (which I seem to recall from experience it could, at least occasionally), or that Jobs is purposefully trying to shift OS instability blame to an application, which I think is pos…

As is common, Apple uses the term “panic” to describe the OS itself failing. “Crash” is reserved for applications.

If that's so, then the way it was worded seems needlessly unclear. It specifically says it caused Macs to crash. The normal terminology (and proper English) would be to say "cause Mac applications to crash" when referring to the applications and not the OS or hardware. It's like someone saying "Windows crash" is supposed to refer to Windows applications because people say blue screen instead of crash usually. Even if you accept the terminology, it's applied to the wrong subject.

As I said, I can't imagine that distinction having escaped notice in a PR piece such as this.

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#314
post #191

Earlier quoted context omitted.

As others said Adobe is at fault here, same as Microsoft is at fault of not open sourcing Silverlight and now we end up with html5/js mess that was not designed for what is used. Flex4 is really good and after you learn it you get good GUIs that are efficient and that are easy to reuse and much more efficiient then HHTML based GUIs

Having Flash on iOS, even through the browser, would have allowed people to develop apps for iOS without going through Apple. It would also allow trivial Android porting. Flash was not in Apple's strategic interests. It was a risk not supporting Flash in 2007, one that has paid off in Spades. Apple made the right choice for Apple. In retrospect, Macromedia would have needed to open source Flash, and aim it as a viabl…

Adobe opened some parts like a compiler they were working on and the Flex SDK but Flash was not opened, this was a mistake, I mean they announced a few years ago that HTML is the future so why not put a few people work on Flash code, remove the parts they can't open and make it open source, similar with Open JDK. It is weird they support AIR but Flex was donated to Apache.

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#315

> Where a format didn’t exist, we invented one – such as with Flash and Shockwave. Cringe! Adobe bought Flash and Shockwave along with Macromedia that invented them 10 year earlier.

But surely "we" includes Macromedia, if Adobe itself included Macromedia after the acquisition?

The two companies kind of merged and Adobe continued to employ some of the original members from the Flash team

https://en.wikipedia.org/wiki/Kevin_Lynch_(computing)

https://daringfireball.net/2005/04/adobe_translation

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#316

Earlier quoted context omitted.

As others said Adobe is at fault here, same as Microsoft is at fault of not open sourcing Silverlight and now we end up with html5/js mess that was not designed for what is used. Flex4 is really good and after you learn it you get good GUIs that are efficient and that are easy to reuse and much more efficiient then HHTML based GUIs

IIRC, the format for Silverlight output was well documented, and open. It was a zip file with a manifest, assets and JS. The down side is they didn't get the penetration. Silverlight was FAR closer to what I'd hoped that Flash would have become when Adobe bought Macromedia. Adobe was really pushing SVG before that, and my hope was that flash content would become a zip, with assets and a manifest, where 2D assets were…

Silverlight was not open source though and it was not cross platform either. Having Silverlight/.Net and Flash/Flex/Air open sourced and competing would have been great, as a copmpany I would have made money from the IDEs and tools, why you need to keep it proprietary and then kill it.

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#317

I say this every time someone brings up Flash's failure, but ... It's a tragic failure on Adobe's part. The tools for 2D animations and games in Flash are far beyond anything else out there from a creative standpoint. There isn't a product on the market that comes even close. Everything now is too technical, too specialized. There are lots and lots of artists and developers out there who learned Flash's toolset and g…

Flash also made distribution very easy: all the code and assets could be bundled in one compressed SWF file. Now we have lots of js files that are minimized and bundled and other loose asset files.

This is the biggest letdown of Flash being discontinued. How can an artist distribute interactives as a single file now? How can a gallery site host user-uploaded interactive animations without allowing its users a platform to inject arbitrary javascript? (At least .swf provides an attempt at sandboxing.)

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#318
post #298
post #107

End of an era. We built the FarmVille-engine using AS3 and I still think it's one of the best programming languages I've ever used. Static typing, access modifiers, and performant. Low friction for new users (most people had the plugin, we could stream the main binary and assets) 0% chance we could have built the game using any other client-side tech stack available at the time.

I wish we could take the best of AS3, ESNext, and TypeScript, and make it into one WebAssembled language... Well okay. That's insane. But there's a part of me that wants to know how far it would go.

Isnt JS/ES approaching this? + the native stuff

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#320

Earlier quoted context omitted.

The only real* browser I can think of that isn't listed there is Opera, and they're only barely hanging on. The numbers I've seen peg them at roughly 1% of desktop browsers, mostly in Europe. *: That is, one that isn't just a reskin of another browser on the list.

How about Safari?

Whoops, I totally didn't notice that was missing from the list.

That being said, while Apple hasn't explicitly said they plan to remove Flash from desktop Safari, they've implicitly signalled it -- they've already got features in place which make it often only load on demand.

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