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“We will stop updating and distributing the Flash Player at the end of 2020”

blogs.adobe.com

301–310 of 508 posts

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#301

> Where a format didn’t exist, we invented one – such as with Flash and Shockwave. Cringe! Adobe bought Flash and Shockwave along with Macromedia that invented them 10 year earlier.

But surely "we" includes Macromedia, if Adobe itself included Macromedia after the acquisition?

Actually Macromedia didnt invent it either. A small company called "FutureSplash" had a software called FutureSplash Animator. Macromedia bought it in the late 90s

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#302
post #288

Earlier quoted context omitted.

Exactly, and the Linux version was similarly bad and unmaintained. I don't think they released a 64-bit x86 version until 2008/2009 when Linux on amd64 had been common since 2005 if not before. I remember having to either keep a 32-bit browser around just for Flash or use (impressive) hacks like nspluginwrapper. I suspect the crappiness of the Mac/Linux versions was not because of developer incompetence, but a severe…

I guess my feeling could be summed up with... if you're going to be on an unpopular system, expect a less-polished experience. When Windows took up 90% of desktop marketshare, and the rest was squabbled over by Mac, Linux, etc., the fact that Flash supported them at all should be seen as a blessing.

I guess my feeling could be summed up as: bye, flash! We in the Mac/Linux sphere won't miss you.

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#303

I say this every time someone brings up Flash's failure, but ... It's a tragic failure on Adobe's part. The tools for 2D animations and games in Flash are far beyond anything else out there from a creative standpoint. There isn't a product on the market that comes even close. Everything now is too technical, too specialized. There are lots and lots of artists and developers out there who learned Flash's toolset and g…

Failure is a bit strong, IMO. Flash played a role, and now it is done. Meanwhile, it was (as you say) years ahead of standards and the most ubiquitous non-standard standard on the web. In early years it let web designers expirement. Most of those expirements went badly, but many ulitmately preceded and shaped the web of the "future." Animated interactive UIs, video, audio, rounded corners.... These appeared as flash…

> rounded corners

I don't see this as being a flash thing. You could do that in paint, photoshop or fireworks or ...

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#304
post #288

Earlier quoted context omitted.

Exactly, and the Linux version was similarly bad and unmaintained. I don't think they released a 64-bit x86 version until 2008/2009 when Linux on amd64 had been common since 2005 if not before. I remember having to either keep a 32-bit browser around just for Flash or use (impressive) hacks like nspluginwrapper. I suspect the crappiness of the Mac/Linux versions was not because of developer incompetence, but a severe…

I guess my feeling could be summed up with... if you're going to be on an unpopular system, expect a less-polished experience. When Windows took up 90% of desktop marketshare, and the rest was squabbled over by Mac, Linux, etc., the fact that Flash supported them at all should be seen as a blessing.

Yes and no. It was nice to have support for that whole community of animations and games, even with crappy performance. And we could get to the godawful interactive-restaurant-websites where framerates didn't matter. But the existence of a terrible Mac port helped fuel its adoption as a web technology (versus something like ActiveX where you were Windows/IE only). Without that, maybe those restaurants would have stuck to HTML like they should have to begin with.

Especially on the video side where people stared to pick FLV as a format, we'd have been much better off just getting an MPEG in the QuickTime plugin, probably with better frame rates and definitely not crashing my browser so often.

As a portable web application platform, I suppose it was better than Java and I'm glad to have gotten access to those. But honestly that was a pretty niche use case.

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#305
post #107

End of an era. We built the FarmVille-engine using AS3 and I still think it's one of the best programming languages I've ever used. Static typing, access modifiers, and performant. Low friction for new users (most people had the plugin, we could stream the main binary and assets) 0% chance we could have built the game using any other client-side tech stack available at the time.

Yes back than even AS2 was good. But now you have a lot of great tools available for HTML5 and Unity. You can build anything you would have in Flash.

I wouldn't say AS3 is the best programming language, but that's just my point of view. I, for one, don't have a favorite language because i think that each language has it's pros and cons and each language excels in a certain area.

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#306

I say this every time someone brings up Flash's failure, but ... It's a tragic failure on Adobe's part. The tools for 2D animations and games in Flash are far beyond anything else out there from a creative standpoint. There isn't a product on the market that comes even close. Everything now is too technical, too specialized. There are lots and lots of artists and developers out there who learned Flash's toolset and g…

Failure is a bit strong, IMO. Flash played a role, and now it is done. Meanwhile, it was (as you say) years ahead of standards and the most ubiquitous non-standard standard on the web. In early years it let web designers expirement. Most of those expirements went badly, but many ulitmately preceded and shaped the web of the "future." Animated interactive UIs, video, audio, rounded corners.... These appeared as flash…

"rounded corners.... These appeared as flash first"

I doubt it. The Mac had rounded corners in may 1981 (https://www.folklore.org/StoryView.py?story=Round_Rects_Are_...), and the OS had windows with rounded corners when it shipped in 1984 (for an example, look at the calculator in https://en.wikipedia.org/wiki/Calculator_(Mac_OS)#History)

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#307
post #300

This makes me sad. The internet used to be less "flat". Every website was interactive, animated, had sound, had dimensions to it. Everything was a theme park. Maybe you had to learn a new UI every time but I was amazed a lot back then. I learned a lot of programming with Action Script, it wasn't the best, but it was easy to get into. I did my fare share of animating, just because it was so easy to get into. Xiaoxiao…

While I agree, a lot of what you said isn't limited to the lack of Flash, but just trends in general. Websites could be more interactive, animated (even with sound, if desired...but please...no), and have some dimension. Unfortunately, everything looks/feels like Bootstrap-themes, because they are.

I personally started off animating in Macromedia Director. I played around with Lingo. I moved to Flash / Actionscript and loved the change. In a similar fashion, I'm totally excited about the future of Animation / Games (and how Canvas plays into that). There have been some huge strides by vendors and developers to improve animation and gaming on the web, and I suspect that will continue before Flash is EoL.

Flash being discontinued makes me sad, but purely in a sentimental way - I'm very excited about what comes next :)

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#308

I say this every time someone brings up Flash's failure, but ... It's a tragic failure on Adobe's part. The tools for 2D animations and games in Flash are far beyond anything else out there from a creative standpoint. There isn't a product on the market that comes even close. Everything now is too technical, too specialized. There are lots and lots of artists and developers out there who learned Flash's toolset and g…

I don't have any numbers but my impression is the number of people making games in unity dwarfs the number of people who ever made games in flash. it's ridiculously easy now. any coffee shop I visit I see several people in unity.

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#309
post #300

This makes me sad. The internet used to be less "flat". Every website was interactive, animated, had sound, had dimensions to it. Everything was a theme park. Maybe you had to learn a new UI every time but I was amazed a lot back then. I learned a lot of programming with Action Script, it wasn't the best, but it was easy to get into. I did my fare share of animating, just because it was so easy to get into. Xiaoxiao…

> interactive, animated, had sound, had dimensions

Interaction, animation, sound, and dimensions have their place in the web. That place is in a small percentage of websites. Very small. Flash was possibly a better tool for that small percentage of websites (games and something else I guess?).

I, for one, am glad I can read a fucking blog article these days without it being rendered through an animated page flip which makes the shrill sound of paper tearing each time a page is "turned" with no way to mute.

Yes, flat text suits me just fine.

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#310
post #191

Earlier quoted context omitted.

Having Flash on iOS, even through the browser, would have allowed people to develop apps for iOS without going through Apple. It would also allow trivial Android porting. Flash was not in Apple's strategic interests. It was a risk not supporting Flash in 2007, one that has paid off in Spades. Apple made the right choice for Apple. In retrospect, Macromedia would have needed to open source Flash, and aim it as a viabl…

Flash was also hell on battery life.

I agree, but look at electron apps, the situation is not better, Flash is similar to a game engine so it had a "game loop" running at a certain FPS. I coded AIR apps, and I know Flash was misused in websites but we have same misuse now with JS where sites with text and images don't work without JS, You had the option to turn off Flash but can you afford to turn off JS> Adobe is at fault, they should have open source it or make improvements/
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