I wonder what the major use cases are for Flash Player these days? I assume some of the 'Farm Ville' style web games are probably in Flash still these days.
Lots of games, but that's about it.
This is not a small thing.
61–70 of 508 posts
I wonder what the major use cases are for Flash Player these days? I assume some of the 'Farm Ville' style web games are probably in Flash still these days.
Lots of games, but that's about it.
This is not a small thing.
I say this every time someone brings up Flash's failure, but ... It's a tragic failure on Adobe's part. The tools for 2D animations and games in Flash are far beyond anything else out there from a creative standpoint. There isn't a product on the market that comes even close. Everything now is too technical, too specialized. There are lots and lots of artists and developers out there who learned Flash's toolset and g…
I say this every time someone brings up Flash's failure, but ... It's a tragic failure on Adobe's part. The tools for 2D animations and games in Flash are far beyond anything else out there from a creative standpoint. There isn't a product on the market that comes even close. Everything now is too technical, too specialized. There are lots and lots of artists and developers out there who learned Flash's toolset and g…
I was in a plane the other day sitting next to an elderly gentleman who saw me using Apple products. He then proceeded to tell me how he's been on mac since 1984, and absolutely loved Apple products before, but now he's stuck on OS X 10.6 because it's the last version that supports AppleWorks, a tool he's been using for over 20 years. No currently supported tool gives him the flexibility and power he had with Apple Works - embedding multiple documents of different types (spreadsheet, word processing, etc) within one another, not to mention the thousands of AppleWorks documents he's accumulated over the years. However, most websites and new products don't work on 10.6, so he has another modern computer just for browsing the web. (George R R Martin similarly has an old computer sitting around just to use his favorite 20 year old word processor of choice)
Flash is similar - I have animator friends who maintain an old copy of Windows XP because they love Flash's interface and no other tool comes close.
The news yesterday about MSPaint potentially going away (I think MS back pedaled on it?) falls in the same category - powerful tools that pretty much can't be improved upon that get randomly EoL'd.
Another thing that happens pretty often - tools randomly losing functionality in an update because the developer felt that it should be removed for whatever reason.
Maybe there would be a niche for a minimal Linux distro that comes with a set of powerful, minimalistic creation tools (office documents, multimedia manipulation + viewing, etc - whatever covers the computing needs of 90% of the population) that gets updated with security updates etc but has 1) backwards compatibility and 2) a user interface that mostly never changes as primary goals.
Why not open source it and make Flash the open format instead?
I say this every time someone brings up Flash's failure, but ... It's a tragic failure on Adobe's part. The tools for 2D animations and games in Flash are far beyond anything else out there from a creative standpoint. There isn't a product on the market that comes even close. Everything now is too technical, too specialized. There are lots and lots of artists and developers out there who learned Flash's toolset and g…
A lot went downhill after Adobe bought Macromedia. Flash use to be light weight, small and incredibly good for displaying vector graphics. You can scale up older Flash content to 1080p and it still looks great. You can't do that with YouTube videos of older flash content. Many animation studios still use Flash .. to make their YouTube videos. It ran on three platforms (Mac, Linux, Win) and was a much better portable…
Is there any attempt to save all the classic Flash animations and games like they did with old arcade games? Any "emulators" which can be used to preserve them?
There's also https://github.com/tobytailor/gordon/wiki
I guess most of them are more or less dead :-/
> Specifically, we will stop updating and distributing the Flash Player at the end of 2020 and encourage content creators to migrate any existing Flash content to these new open formats. Why not open source it and make Flash the open format instead?
Earlier quoted context omitted.
A lot went downhill after Adobe bought Macromedia. Flash use to be light weight, small and incredibly good for displaying vector graphics. You can scale up older Flash content to 1080p and it still looks great. You can't do that with YouTube videos of older flash content. Many animation studios still use Flash .. to make their YouTube videos. It ran on three platforms (Mac, Linux, Win) and was a much better portable…
Looks dead, but https://github.com/tobytailor/gordon
Is there any attempt to save all the classic Flash animations and games like they did with old arcade games? Any "emulators" which can be used to preserve them?
Earlier quoted context omitted.
A lot went downhill after Adobe bought Macromedia. Flash use to be light weight, small and incredibly good for displaying vector graphics. You can scale up older Flash content to 1080p and it still looks great. You can't do that with YouTube videos of older flash content. Many animation studios still use Flash .. to make their YouTube videos. It ran on three platforms (Mac, Linux, Win) and was a much better portable…
Looks dead, but https://github.com/tobytailor/gordon
But they're all dormant/dead. Compatibility is really hard.