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“We will stop updating and distributing the Flash Player at the end of 2020”

blogs.adobe.com

41–50 of 508 posts

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#42
post #21

I wonder how long will browsers keep Flash around though? I doubt sites like Homestar Runner will just convert everything to HTML/CSS/JS.

All of the browsers have published roadmap updates. Basically Flash will be disabled by default in mid-2019:

Firefox: https://blog.mozilla.org/futurereleases/2017/07/25/firefox-r... and https://developer.mozilla.org/en-US/docs/Plugins/Roadmap Google: https://www.blog.google/products/chrome/saying-goodbye-flash... and https://sites.google.com/a/chromium.org/dev/flash-roadmap Microsoft (Edge+IE): https://blogs.windows.com/msedgedev/2017/07/25/flash-on-wind...

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#46
post #20

I say this every time someone brings up Flash's failure, but ... It's a tragic failure on Adobe's part. The tools for 2D animations and games in Flash are far beyond anything else out there from a creative standpoint. There isn't a product on the market that comes even close. Everything now is too technical, too specialized. There are lots and lots of artists and developers out there who learned Flash's toolset and g…

I wonder how hard would it be to recreate the Flash (application) for HTML5 webgl and JavaScript. I know that there are some converters and so on but from I gather the creator was what made flash easy to use. I see very few HTML5 games out there though. Maybe one of the drivers is that flash games were a single file that could be moved around easily?

Much like Unity today, one of the drivers of Flash popularity was that you could hack something together pretty quickly in a single interface. Throw a bunch of elements onto the "stage", add some scripting, and you're done.

In reality, though, serious applications or games seldom used the Flash IDE other than for designing/managing assets and packaging them (and sometimes not even for that). It was pretty bad in many ways for serious work. I used to create fully animated Flash websites and my work was 100% using FDT (an Eclipse plugin) and the external compiler (Flex SDK). It was way more sustainable.

Stripping the Flash IDE itself (or whatever it's called today) down to the animation essentials and allowing it to export in a number of formats (SVG, GIF, etc) would be the best thing for the app. Not sure it's the direction they're going, however.

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#48

Is there any attempt to save all the classic Flash animations and games like they did with old arcade games? Any "emulators" which can be used to preserve them?

There are a lot of serious attempts underway, I've been involved with some of those discussions. Nothing perfect and turn key exists at the moment, but all the necessary pieces are basically there. It depends on what sort of preservation strategy you're going after. 1) "Emulation" style: -- Open source flash player (a la Shumway) 2) "Automated Conversion" style: -- Load-time conversion to a different format (ie, HTML…

There's nothing stopping you from just running Flash itself… even in a Windows XP VM if necessary.

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#49
post #26

I say this every time someone brings up Flash's failure, but ... It's a tragic failure on Adobe's part. The tools for 2D animations and games in Flash are far beyond anything else out there from a creative standpoint. There isn't a product on the market that comes even close. Everything now is too technical, too specialized. There are lots and lots of artists and developers out there who learned Flash's toolset and g…

> And there aren't even better tools to replace it. Haxe? http://haxe.org/

This seems to have very little to do with "tools for 2D animations and games". For starters, it seems to be a "toolkit" and the first example is a piece of code.

In Flash, you can open up the program and make an animation without knowing any code whatsoever. I can guarantee a site like Newgrounds would never have existed if all those teenage flash animators needed to understand object-oriented programming paradigms first.

Re: “We will stop updating and distributing the Flash Player at the end of 2020”

#50

Is there any attempt to save all the classic Flash animations and games like they did with old arcade games? Any "emulators" which can be used to preserve them?

There was a good attempt (Mozilla Shumway), but Mozilla for some reason dropped it. I guess it was too resource draining, and wasn't their core priority.
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