Earlier quoted context omitted.
Many music players have done this for a long time. In fact I believe that's part of the reason why they refer to that function as "shuffle" rather than "random"
But even a pure shuffle isn't enough, since you're likely to get the same artist many times in a row, which bothers people.
Show HN: A Set of Dice That Follows the Gambler's Fallacy
161–170 of 243 posts
Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy
#162A great application for this is in randomizing playlists. My friends, who are also CS grads and should know better, have often complained that their MP3 players, CD carousels, etc play the same music too often claiming that the random is broken, when a song repeating in a short period of time or other songs never playing is what you would expect from a truly random selection. Using this algorithm, you'd be sure to he…
This is also an example of users saying they want one thing (randomness) when really they want something else (variety).
If someone with no specialized knowledge about math and probability requests their songs in a "random" order, I don't think one should assume they are insisting on an order sampled from a uniform distribution.
Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy
#163Now I really want physical loaded dice which follow the gambler's fallacy! Is it too crazy of an idea?
I was a little disappointed when I clicked, too. I can't think of a way you could make physical dice like that, unless maybe the faces were LEDs? That might be too fragile.
This would probably cost a lot of money to fit in a normal sized die.
Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy
#164Earlier quoted context omitted.
You could just use a deck of cards with numbers on them. That's the simplest way to do "Gambler's Fallacy Dice" IRL. For example, there's a popular Catan expansion pack that replaces the dice with a deck of cards with numbers on them for just this reason, because in Catan each roll of 2D6 represents different regions of the map paying out so if a number never comes up it never pays out.
The thing about rolling 2D6, is the distribution isn't even. I'm not sure that factors into the game (have played but its been a while). Cards seem like a more controlled way to distribute the results with some randomness. only one way to get a 12 (6+6) but 7 much more likely.. (6+1, 5+2, 4+3, 3+4, 2+5, 1+6) as someone who played a bit of online backgammon back in the day, We always suspected the random dice rolls be…
They basically made one card for each possiblity of pair of dices, so there is a 7 card for 6+1, another for 5+2, and so on...
Playing with it is MUCH better than with dice... when I played with the dice that came with my copy with catan, the dice were clearly defective (rolls weren't just random-looking, they were WILDLY wrong, it rolled 10s 2 times the amount of 7s...), and the game was super boring, it would end with everyone having the same materials and not having others, so not even trade would fix the game, we had stuff like 10 turns in a row where noone had one particular item while the 'bank' ran out of the other items because everyone had lots of them.
Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy
#165Pshaw. Make real dice that do that and I'll get excited.
Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy
#166A great application for this is in randomizing playlists. My friends, who are also CS grads and should know better, have often complained that their MP3 players, CD carousels, etc play the same music too often claiming that the random is broken, when a song repeating in a short period of time or other songs never playing is what you would expect from a truly random selection. Using this algorithm, you'd be sure to he…
This is also an example of users saying they want one thing (randomness) when really they want something else (variety).
Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy
#167Earlier quoted context omitted.
You could just use a deck of cards with numbers on them. That's the simplest way to do "Gambler's Fallacy Dice" IRL. For example, there's a popular Catan expansion pack that replaces the dice with a deck of cards with numbers on them for just this reason, because in Catan each roll of 2D6 represents different regions of the map paying out so if a number never comes up it never pays out.
The thing about rolling 2D6, is the distribution isn't even. I'm not sure that factors into the game (have played but its been a while). Cards seem like a more controlled way to distribute the results with some randomness. only one way to get a 12 (6+6) but 7 much more likely.. (6+1, 5+2, 4+3, 3+4, 2+5, 1+6) as someone who played a bit of online backgammon back in the day, We always suspected the random dice rolls be…
http://www.catan.com/files/styles/lightboxy/public/gallery/d...
Notice that the 12 has one dot, the 9 (6+3, 5+4, 4+5, 3+6) has 4 dots, and the 3 (2+1, 1+2) has 2 dots. The gray robber piece is sitting on a red number token, which is either a 6 or an 8 and has 5 dots because it is more likely to be rolled.
In the game, you develop your pieces with the hopes of getting resources based on the adjacent numbers being rolled. It definitely creates a lot of stress in some people when "eights are being rolled all the time this game but never sixes!" or "your stupid 10 keeps getting rolled when it shouldn't, that's not fair!"
I think I'll give it a try tonight with some numbered cards. I just threw some together in Excel: 1-6 in B1-G1, 1-6 in A2-A7, and the formula
=B$1&" + "&$A2&" = "&(B$1+$A2)
spread across the grid and printed that out, but on doing a little, ah, market research, it looks like you can buy official Catan decks like this at https://boardgamegeek.com/boardgameexpansion/20038/catan-eve.... Or download this: https://boardgamegeek.com/filepage/40420/deck-dice-separate-... (note: not the above). Or someone else pointed out that you can simulate it with two matching decks of cards with: one 2
two 3S
three 4S
four 5S
five 6S
six 7S
five 8S
four 9S
three 10S
two Jacks
one Queen
Other market research says that people start counting cards to see when their numbers are going to come up again....perhaps some compromise, with perhaps two or three such decks? Real dice are an approximation of an infinite number of shuffled decks of dice, and I imagine you'd go through on the order of 100 'cards' in a given game, so with more than 3 or 4 decks you could end up with certain cards/numbers that never appeared, which seems to happen frequently and cause ire in games with real dice...interesting. Science is required! Sorry for rambling/thinking out loud.Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy
#168Earlier quoted context omitted.
Fascinating! I wonder if the distribution is engineered like that to avoid specious cheating claims. E.g. Player:"Look at this video of Famous_Player getting 3 crits in a row! They're probably cheating!" So much potential for fallacies; Gambler's Fallacy, Silent Evidence Fallacy..
Nah, Icefrog doesn't make decisions like that. It's all about what makes the game more fun.
Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy
#169Tetris is the go-to example. Tetris has seven tetronimos, and in most modern implementations you're guaranteed to see them in sets of seven in random order.
http://tetris.wikia.com/wiki/Random_Generator
This is pretty essential to make competitive play err on the side of skill rather than randomness: pro-players can anticipate and plan for this. For fun, here's a recent Tetris head-to-head speed-run from Awesome Games Done Quick, with pretty good narration about the tactics involved:
Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy
#170> I made a chatbot that rolled dice, and it was constantly criticized for being "broken" because four 3's would come up in a row. > These accusations would come up even though they (all being computer science majors) know it's possible (although unlikely) for these events to happen. They just don't trust the black box. I am reminded of the approach that GamesByEmail.com used to address this criticism: http://www.game…
Hah! That might be the best donation "gift" I've ever heard of!