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Show HN: A Set of Dice That Follows the Gambler's Fallacy

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21–30 of 243 posts

Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy

#21
post #6
post #3

This "unfair RNG" issue was big in Dota 2 (a popular video game) for a while. They ultimately implemented something similar and AFAIK now all "random" effects use it.

I googled "RNG" because I wanted to know what it meant, but was presented with an interactive widget that generated numbers.

RNG stands for Random Number Generator. It is used colloquially, in gaming, to refer to the probability of certain random events or the underlying implementation of them.

Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy

#22
post #6
post #3

This "unfair RNG" issue was big in Dota 2 (a popular video game) for a while. They ultimately implemented something similar and AFAIK now all "random" effects use it.

I googled "RNG" because I wanted to know what it meant, but was presented with an interactive widget that generated numbers.

In the case you weren't joking: RNG stands for Random number generator. It is an abbreviation commonly used in video games.

Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy

#23
post #6
post #3

This "unfair RNG" issue was big in Dota 2 (a popular video game) for a while. They ultimately implemented something similar and AFAIK now all "random" effects use it.

I googled "RNG" because I wanted to know what it meant, but was presented with an interactive widget that generated numbers.

That's exactly what it is. RNG = Random Number Generator.

Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy

#24
post #3

This "unfair RNG" issue was big in Dota 2 (a popular video game) for a while. They ultimately implemented something similar and AFAIK now all "random" effects use it.

Not quite all; there are still a handful of skills that use a discrete or flat distribution but practically all attack based changes use the pseudo random distribution. For more info: http://dota2.gamepedia.com/Random_distribution

Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy

#25

A great application for this is in randomizing playlists. My friends, who are also CS grads and should know better, have often complained that their MP3 players, CD carousels, etc play the same music too often claiming that the random is broken, when a song repeating in a short period of time or other songs never playing is what you would expect from a truly random selection. Using this algorithm, you'd be sure to he…

Isn't this why most players do shuffling instead of random? This insures that no playlist item can be played twice in a row.

Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy

#26
I often use google "flip a coin"[1] for stupid things and the other day I was wondering why almost every single time it came up heads. I started to wonder if there was a browser rng problem or the code was crazy etc.

[1] https://www.google.com/search?q=google+flip+a+coin

Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy

#27

Earlier quoted context omitted.

You mean the pseudorandom distribution? IIRC that was even a part of DotA 1.

yeah but now it applies for I think everything. The last one to go was Spirit Breaker's bash. Prior to that PA's crit. Funny thing is that with PRNG you can "warm up" via farming creep camps so if you don't crit in say 5 attacks you can go look for a fight and be "guaranteed" a crit with your first swing.

I actually wrote a blog post about this: https://www.gregwerbin.com/blog/2015-06-18/bernoulli-runs-si...

Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy

#28
post #9
post #4

Interesting, and at first I was excited about the possibilities in something like D&D, where a series of bad rolls can have you feeling down. "I'm due for a critical hit any swing now..." Players would love that! Make my hero feel more heroic! The inevitable comeback! But then I thought about the inverse case -- you are doing really well, and now you are due for a failure. Or series of failures. That would feel awful…

Better have games without dice rolls. Unexpected events could come from other non-random sources (like the combination of a lot of factors involving other players actions).

dice add real live suspense

Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy

#29

A great application for this is in randomizing playlists. My friends, who are also CS grads and should know better, have often complained that their MP3 players, CD carousels, etc play the same music too often claiming that the random is broken, when a song repeating in a short period of time or other songs never playing is what you would expect from a truly random selection. Using this algorithm, you'd be sure to he…

I actually tested the random distribution of Spotify's shuffle functionality: http://michaelmcmillan.net

I appreciate the simplicity of your site but it is definitely difficult to quickly see where one post ends and another one starts.

Re: Show HN: A Set of Dice That Follows the Gambler's Fallacy

#30

A great application for this is in randomizing playlists. My friends, who are also CS grads and should know better, have often complained that their MP3 players, CD carousels, etc play the same music too often claiming that the random is broken, when a song repeating in a short period of time or other songs never playing is what you would expect from a truly random selection. Using this algorithm, you'd be sure to he…

I actually tested the random distribution of Spotify's shuffle functionality: http://michaelmcmillan.net

On your website you put a source mark on the statement 'This is the same reason the Brits mistakenly assumed that the Germans had an exceptionally good aim with their V-1 flying bombs during World War II '

I'd like to read about this, do you still have the intended link?

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