Earlier quoted context omitted.
> Good Java programmers are better payed to write High Performance Trading systems, than working on games with their low salaries and crazy schedules. So do good c/c++ programmers, especially now that it's increasingly rarely taught in university and there is less fresh meat coming into the industry, yet games still get made. > Yes, there are some performance issues regarding lack of value types, but not every single…
> It's why java/c# will never be as fast as c. C# has value types, added local references and reference returns on C# 7, and they will be adding more features from System C# (Midori) in the 7.1, 7.2 and 8.0 releases. https://github.com/dotnet/roslyn/blob/master/docs/Language%2... Microsoft recently did an interview where they admitted they only cared to make their native code compilers for .NET "good enough" and are…
Ever play text adventures? Even back then a lot of non-critical code was written in higher level scripting languages. I'll even go out on a limb and assume you know what the AGI engine is.
> Followed by, no serious game programmer would use anything other than C or Pascal. C++ adds too much bloat to make any game worthwhile playing.
We haven't moved beyond this point AFAIK, most games will use either c or the zero cost parts of c++ for the core engine.
> Java, C# and other type safe languages will never perform as good as C and C++.
For 20 years now I've been hearing java will match the speed of c one day, yet I'm still waiting. Fool me once shame on you...