Elevation Control
redblobgames.com
Elevation Control
1–10 of 19 posts
Re: Elevation Control
#2http://www.redblobgames.com/maps/terrain-from-noise/
http://www-cs-students.stanford.edu/~amitp/game-programming/...
Re: Elevation Control
#3I see blog posts from redblobgames posted sometimes and I really like how in-depth the explanations are. I remember reading about 2d height maps and map generation for a side project I was working on a while back and the explanations he gave for why he was using a particular algorithm were fantastic (in addition to the interactive demos): http://www.redblobgames.com/maps/terrain-from-noise/ http://www-cs-students.sta…
I often find myself reading posts on their site just for the heck of it.
Re: Elevation Control
#4Re: Elevation Control
#5Unless it's modeling islands, I find most terrain generators unnatural, at least from above. I wonder how feasible (and realistic looking) it would be to build a terrain generator using a bunch of fluid simulation to model plate tectonics, weather, and erosion.
[1] http://dwarffortresswiki.org/index.php/DF2014:Advanced_world...
Re: Elevation Control
#6Unless it's modeling islands, I find most terrain generators unnatural, at least from above. I wonder how feasible (and realistic looking) it would be to build a terrain generator using a bunch of fluid simulation to model plate tectonics, weather, and erosion.
[1] The synthesis and rendering of eroded fractal terrains
http://dl.acm.org/citation.cfm?id=74337
[2] Terrain generation using procedural models based on hydrology
http://arches.liris.cnrs.fr/publications/articles/SIGGRAPH20...
[3] Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion
Re: Elevation Control
#7Unless it's modeling islands, I find most terrain generators unnatural, at least from above. I wonder how feasible (and realistic looking) it would be to build a terrain generator using a bunch of fluid simulation to model plate tectonics, weather, and erosion.
Re: Elevation Control
#8Unless it's modeling islands, I find most terrain generators unnatural, at least from above. I wonder how feasible (and realistic looking) it would be to build a terrain generator using a bunch of fluid simulation to model plate tectonics, weather, and erosion.
- http://davidson16807.github.io/tectonics.js/blog/
- https://sourceforge.net/projects/platec/
Tectonics with simulated weather:
- http://experilous.com/1/blog/post/procedural-planet-generati...
Just fluid dynamics:
Re: Elevation Control
#9Unless it's modeling islands, I find most terrain generators unnatural, at least from above. I wonder how feasible (and realistic looking) it would be to build a terrain generator using a bunch of fluid simulation to model plate tectonics, weather, and erosion.
Re: Elevation Control
#10Unless it's modeling islands, I find most terrain generators unnatural, at least from above. I wonder how feasible (and realistic looking) it would be to build a terrain generator using a bunch of fluid simulation to model plate tectonics, weather, and erosion.