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Gpu.js – GPU Accelerated JavaScript

gpu.rocks

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Re: Gpu.js – GPU Accelerated JavaScript

#5
This is very similar to the idea of Sh/RapidMind (eventually acquired by Intel.)

Some details:

https://en.wikipedia.org/wiki/Lib_Sh https://www.cs.umd.edu/class/spring2005/cmsc828v/papers/p787...

Never really took off. In the end OpenCL and CUDA were the winners in this space and OpenCL and CUDA, while explicit GPU languages, can be simulated on the CPU. I think this pattern will continue.

Re: Gpu.js – GPU Accelerated JavaScript

#7
I saw this a few months back when I was researching GPGPU implementations in the browser. It looked like one of the better projects out there. Do you know how much theoretical GPU allocation you can get from a JS implementation vs say a native wrapper?

Worth noting that Clarifai just released an SDK for offline mobile DL training/evaluation. Not browser based but I'd be curious what the difference in GPU utilization is practically.

Re: Gpu.js – GPU Accelerated JavaScript

#9
post #3
post #2

v0.0 Alpha My project manager just hear "So, you're saying this is production-ready? Great!"

> Made under 24 hours for a NUS Hackers hackathon, out of 68 competing projects It's not meant to be production ready

Chill man he was kidding
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