Earlier quoted context omitted.
Neither Vive nor Rift have been selling very well recently if the Steam Survey is any indication. PSVR numbers are better but I don't think they're that impressive either.
The amazing thing to me is that my 10 and 8 year old nephews have a PSVR, and Xbox, and an iPad, and all they want to do is play the iPad. They use the Xbox sometimes, and the PSVR collects dust. It seems nowadays low friction is the killer feature.
Facebook can’t decide how much VR should cost
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Re: Facebook can’t decide how much VR should cost
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#24Earlier quoted context omitted.
And the "Vive is winning" effect... Is there anyone who prefers Oculus' IR over Vive's LIDAR?
Neither Vive nor Rift have been selling very well recently if the Steam Survey is any indication. PSVR numbers are better but I don't think they're that impressive either.
(1) http://www.businessinsider.com/vr-headsets-comparison-popula...
Re: Facebook can’t decide how much VR should cost
#25Is it safe to say that VR still has another decade (at least) before it gets any kind of wide spread adoption? I was hyped a couple years ago for VR but it feels like its fizzled out.
Yes. I was a hardcore fanboy, bought the DK2, had both Rift and Vive preorders on day one. Spent months making my own games and VR experiments in Unity. However I just sold all of my headsets last month. Theres been a lot of amazing stuff to come out of this generation of VR. But as hard as the software devs try, you simply can't get past the fact that the hardware isn't ready for primetime yet. The clunky controller…
Re: Facebook can’t decide how much VR should cost
#26Is it safe to say that VR still has another decade (at least) before it gets any kind of wide spread adoption? I was hyped a couple years ago for VR but it feels like its fizzled out.
How do you define widespread adoption? When adding all the current gen VR systems together we're already over 10M units sold.
Total sales for Rift, PSVR, and Vive are ~1.5 million units combined. All the others (OSVR, chinese clones, et. al.) might add up to 2 million total.
Re: Facebook can’t decide how much VR should cost
#27Is it safe to say that VR still has another decade (at least) before it gets any kind of wide spread adoption? I was hyped a couple years ago for VR but it feels like its fizzled out.
Yes. I was a hardcore fanboy, bought the DK2, had both Rift and Vive preorders on day one. Spent months making my own games and VR experiments in Unity. However I just sold all of my headsets last month. Theres been a lot of amazing stuff to come out of this generation of VR. But as hard as the software devs try, you simply can't get past the fact that the hardware isn't ready for primetime yet. The clunky controller…
Re: Facebook can’t decide how much VR should cost
#28This is pointless, people are not buying VR because there is nothing there they really want to use it for, not because it costs too much. A gaming rig to run it will cost you more.
I also noticed a huge surge in the level of activity from new Rift owners on the /r/oculus subreddit after the sale started, and many there are reporting that the headset is sold out in a lot of stores, so I'm pretty sure I'm not alone here.
Re: Facebook can’t decide how much VR should cost
#29This is pointless, people are not buying VR because there is nothing there they really want to use it for, not because it costs too much. A gaming rig to run it will cost you more.