Great article. I want to call out one point: > The more life-like a space appears to be, the more we begin to expect it > to allow for the affordances we have in real life. But games only enable > players the actions developers explicitly allow for and implement. > Unfortunately, that aspect of game development doesn’t scale with > computing power in the way art has. This is one of the reasons I got out of the game i…
I built guard squads over decades, and an elite vampire squad, all decked out in glittering steel. Watching the captain die to an animated finger of a fallen comrade was one of the most vivid video game memories i have. I still have some vitriol for that pink 'Ñ' as well. In retrospect, it's kinda odd, being ticked off at a letter. But that letter represented the forces of darkness that slowly overcame and destroyed what i'd worked for weeks to build.