Earlier quoted context omitted.
Some people's hobbies are things like mountain climbing or sailing. Those take many days/months at 24 hour a day. Some even do multi-day camping/skiing trips. Some even do vacations in other countries. These are all 24 hour a day.
But not for 4 years straight without a break?
Crash Bandicoot: An oral history
31–40 of 42 posts
Re: Crash Bandicoot: An oral history
#32Earlier quoted context omitted.
"because you had already explored everything the game had to offer" The value of platformers comes from level design. Crash certainly had great level designs. What youre saying is basically like "super mario sucks because all you do is jump and run the whole game"
Crash Bandicoot had repellent level design. Placing it next to Super Nintendo's Super Mario World is like placing catfood on the same table as Thankgiving dinner. Believe me, I suffered through more than 15 minutes of the game.
I'd argue Crash is often held in high regard more because at the time in the mid-nineties it was assumed a console _had_ to have a big mascot franchise in the mould of Mario or Sonic, and Crash was a great character design. Many people seemed to be excited that Sony "finally" had a Mario competitor. I certainly felt at the time that Crash was going to grow into this role for Sony, which didn't really happen.
Re: Crash Bandicoot: An oral history
#33Earlier quoted context omitted.
Crash Bandicoot had repellent level design. Placing it next to Super Nintendo's Super Mario World is like placing catfood on the same table as Thankgiving dinner. Believe me, I suffered through more than 15 minutes of the game.
I'd agree to some extent - there was far too much focus on "frustration" based gameplay for my liking. Some of the levels are simply much too difficult for more casual players. I don't think I personally finished the game without using one of those cheat memory cards that gave you 99 lives etc, which was never the case with any Mario instalment. I still remember it fondly though, and visually it's aged incredibly wel…
Re: Crash Bandicoot: An oral history
#34Andy Gavin: "[SGI's] stuff from the early '90s was all filled with this giro shading, as it was called, where things all looked like plastic, like colored plastic." "giro shading" ? What is he referring to ? Is it a real thing ?
Perhaps it was another term for gouraud shading?
Re: Crash Bandicoot: An oral history
#35As someone who never played Crash Bandicoot, I immediately did a text search for "Baggett" to see if Dave Baggett mentions the bug that literally comes up in every online discussion about craziest debugging stories ever [0] and is the first thing I think about when I hear Crash Bandicoot mentioned. Surprisingly, it doesn't, but Baggett has a bunch of other interesting anecdotes about his work. CB doesn't look like my…
Re: Crash Bandicoot: An oral history
#36Earlier quoted context omitted.
> Do you have a hobby? Would you consider time spent on a hobby a waste? If I was required to do it for 16 hours a day every day, hell yes I would.
Some people's hobbies are things like mountain climbing or sailing. Those take many days/months at 24 hour a day. Some even do multi-day camping/skiing trips. Some even do vacations in other countries. These are all 24 hour a day.
Re: Crash Bandicoot: An oral history
#37Earlier quoted context omitted.
Some people's hobbies are things like mountain climbing or sailing. Those take many days/months at 24 hour a day. Some even do multi-day camping/skiing trips. Some even do vacations in other countries. These are all 24 hour a day.
Nobody enjoys crunch time. No one sleeps under their desk for three months, seeing their family one day a week, and thinks "I'm living the dream". They go along with it because they believe it's necessary to continue their career in gaming.
On the other hand, I know that some people enjoy making games. I am one of them. I had stayed up 30+ hours few times chasing bugs not because somebody forced me but because it's more fun than sit at home and watch TV (or run, or make ships in a bottle or whatever people with different hobbies do in their free time). You don't believe it's possible to enjoy your job? If it's true, it's pretty sad actually.
Re: Crash Bandicoot: An oral history
#38Earlier quoted context omitted.
Nobody enjoys crunch time. No one sleeps under their desk for three months, seeing their family one day a week, and thinks "I'm living the dream". They go along with it because they believe it's necessary to continue their career in gaming.
People are different. I for one cannot imagine somebody enjoying running a supermarathon. I cannot imagine enjoying running any distance, tbqh. Yet, I see people running on the streets and read about people doing crazy running events and training for marathons etc. Do they do this to advance their career in running? I have no idea. Seeing the vast majority of them not getting paid anything and only spending money on…
I have never heard of anyone who claims to enjoy extended crunch time. There might be an outlier somewhere, but I doubt even that exists. At best there's a shared sense of exhausted accomplishment when you're finally done. (Unless you get laid off as soon as the game ships.)
Crunch is not why people make games. Crunch is the price you have to pay to keep making games. Or at least that's what the people who make the schedule say.
Re: Crash Bandicoot: An oral history
#39Earlier quoted context omitted.
People are different. I for one cannot imagine somebody enjoying running a supermarathon. I cannot imagine enjoying running any distance, tbqh. Yet, I see people running on the streets and read about people doing crazy running events and training for marathons etc. Do they do this to advance their career in running? I have no idea. Seeing the vast majority of them not getting paid anything and only spending money on…
Of course it's possible to enjoy your job. I never said otherwise. If people weren't passionate about making games they'd never put up with crunch time. And certainly I've enjoyed caffeine-fueled multi-day hacking sessions. I have never heard of anyone who claims to enjoy extended crunch time. There might be an outlier somewhere, but I doubt even that exists. At best there's a shared sense of exhausted accomplishment…
Re: Crash Bandicoot: An oral history
#40Earlier quoted context omitted.
Of course it's possible to enjoy your job. I never said otherwise. If people weren't passionate about making games they'd never put up with crunch time. And certainly I've enjoyed caffeine-fueled multi-day hacking sessions. I have never heard of anyone who claims to enjoy extended crunch time. There might be an outlier somewhere, but I doubt even that exists. At best there's a shared sense of exhausted accomplishment…
It seems to me you are implying that somebody put extended crunch time on Andy Gavin and he had to put up wit it? Please look up who is he.