Earlier quoted context omitted.
> [all] apps trying to make money are not free. No, 3 of my 4 apps are paid, even though I'm not making a serious effort to make money. Why shouldn't they be? I don't mind making a little money. Just because filtering the numbers to get useful results is infeasible doesn't mean we should pretend averages across the entire store mean anything for a person who sets out to build an app store oriented business. It remind…
No, 3 of my 4 apps are paid, even though I'm not making a serious effort to make money. Why shouldn't they be? I don't mind making a little money. Nobody said they shouldn't be. The point is 'serious effort' vs anything else is not readily measurable. This is something you say, rather than something you do. 'Trying to make money' vs 'Not trying to make money' is measurable - if you're not trying to make money, you do…
Today if you decide to develop a free app, you pay your $35,000 development cost, then you find your free app competing against just a modest set of 60,750 rival free apps on the iPhone. Imagine if you are your consumer, scrolling past that set, to find you.
Firstly 35k assumes a decent sized app, not a few day job like a lot of these apps are. Secondly a lot of these apps have NO rivals. Search 'Nottingham Cinema times'. 2 apps. But guess what. Those guys also make 'Leicester Cinema Times', 'Birmingham Cinema Times', 'London Cinema Times', etc., etc.
All the same tiny piece of code.
And what about all the hoo-hah about those guys who had 20,000 apps like 'Pamela Anderson Pictures' that were eventually pulled? Guess what. Search 'Claire Danes', 'Kiera Knightly', any female actress. 59 p app for each one of them. Probably thousands of them. Same piece of code.
And look at some of the numbers he throws about, 2.1 billion app capable phones vs. 80 million iPhones. I'm sorry, but add up ALL of Europe and ALL of North America and you've not got 2.1 billion people. But I bet a large proportion of those iPhones are in that market. And I bet the vast majority of app purchases are in that market.
And worst of all for those 2.1 billion phones. THERE'S NO MARKET.
Roughly 50% of the people I know have an iPhone. And I'm probably downplaying that number. Young professionals with large disposable incomes. Just the sort of people you can make a lot of money off.
He's not comparing like for like, he's not realising that the median earnings per serious software shop is actually higher much higher than the average per app because of so much dross and he claims a 'typical' app costs 35k without considering that they probably only asked the serious software shops and not people like the poster above you or those shops which are pumping out 100s of apps per week.