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Redditors design worst volume sliders possible

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Re: Redditors design worst volume sliders possible

#31
post #13

the /r/programmerhumor sub has a really great userbase. I loved watching this one unfold. My personal fav: https://gfycat.com/gifs/detail/BetterDaringDarklingbeetle

That's literally the only one I don't get. What is this thing that follows the mouse cursor, and what does the whole idea represent?

https://youtu.be/BpBisfRoVoM?t=26

Re: Redditors design worst volume sliders possible

#32

These are hilarious. I use audio software a lot, and it is amazing how something which seems quite simple in concept, such as a circular volume button, can be so differently implemented via UX. Every time I see a knob style button on any of my audio plugins UI, I have to think: * Will the point at which I touch/click on the knob set the knob value to that position, or will it simply be the starting anchor at which I…

Don't forget, is it linear or logarithmic? It baffles me that it's 2017 and people who implement volume sliders never even consider that the obvious choice might not be the best...

Ah yes - log/lin is one that I forgot to mention in my original list. It is a HUGE factor.

Re: Redditors design worst volume sliders possible

#33
post #18

These are hilarious. I use audio software a lot, and it is amazing how something which seems quite simple in concept, such as a circular volume button, can be so differently implemented via UX. Every time I see a knob style button on any of my audio plugins UI, I have to think: * Will the point at which I touch/click on the knob set the knob value to that position, or will it simply be the starting anchor at which I…

Volume is a percentage, and a very analog control. The idea that you would have to have a round knob to twist on a computer screen is ridiculous, almost like some imaginary need for a specific shutter button to press to take a photo on a phone (just touch the screen!). It's a one-dimensional value, make it a one-dimensional control. Slider. Done.

Certainly a better way, but my gripe above is not just with volume buttons but with other things such as EQ, panning, time delays and a million other things that audio software can control.

I am guessing that screen UX designers wrestle with the same constraints that physical audio hardware manufacturers to - that of space restriction, and cramming as much as they can into a given space.

Hence I guess why things like recording consoles have a slider for the critical volume adjustments, but rotating knobs for other things like panning, EQ etc. above that.

Volume is one thing I don't mind seeing as a vertical slider, but then would panning be a horizontal slider? I actually prefer a round knob for that because the knob position is a better resemblance of the 360deg sensory perception around my head when setting the stereo space.

Re: Redditors design worst volume sliders possible

#34
post #29
post #2

> Please make a noise as loud as you want the volume to be I'm not sure this is a bad idea...

I've been hoping for a while now that digital assistants like Alexa and Google Assistant would implement that feature and respond in a volume similar to the one you asked your question in. That way you wouldn't have to be constantly messing with the volume to make sure you can hear the assistant without it being too loud.

On the other hand, if you're further from the device, it will hear you less loudly, while it should respond more loudly. Maybe it could distinguish speaking softly from speaking far away somehow.

Re: Redditors design worst volume sliders possible

#35
post #15

This isn't the first time. A few months ago the trend was phone number form fields: https://imgur.com/a/4f3XB

The funniest thing to me is that this was started by the very first gif in the article, which looked like a real thing and result of a simple coding error... and the top comment for that was "prepare yourself for a week of volume sliders", referring to that past Bad Phone Number Input fad.

And as predicted/spurred, came the new wave.

Re: Redditors design worst volume sliders possible

#36
I'd love to see the antithesis of this collection - whereby smart UI designers try and improve the current audio controls to move away from the old style knobs/sliders, to something far better represented by todays interfaces, such as this concept for a car audio control: https://www.youtube.com/watch?v=XVbuk3jizGM

Re: Redditors design worst volume sliders possible

#37

Earlier quoted context omitted.

Don't forget, is it linear or logarithmic? It baffles me that it's 2017 and people who implement volume sliders never even consider that the obvious choice might not be the best...

Ah yes - log/lin is one that I forgot to mention in my original list. It is a HUGE factor.

[deleted]

Re: Redditors design worst volume sliders possible

#38

Earlier quoted context omitted.

Don't forget, is it linear or logarithmic? It baffles me that it's 2017 and people who implement volume sliders never even consider that the obvious choice might not be the best...

Ah yes - log/lin is one that I forgot to mention in my original list. It is a HUGE factor.

Too low, too low, too low, ears bleeding. Thanks, PulseAudio for teaching me the difference between log and lin

Re: Redditors design worst volume sliders possible

#39
post #18

Earlier quoted context omitted.

Volume is a percentage, and a very analog control. The idea that you would have to have a round knob to twist on a computer screen is ridiculous, almost like some imaginary need for a specific shutter button to press to take a photo on a phone (just touch the screen!). It's a one-dimensional value, make it a one-dimensional control. Slider. Done.

To be honest, I prefer the physical shutter button over tapping my screen on my phone when taking pictures.

I don't believe the parent meant a physical shutter button, but a specific area on screen designated as the shutter button instead of the much easier, "anywhere".
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