A day without JavaScript
sonniesedge.co.uk
A day without JavaScript
1–10 of 412 posts
Re: A day without JavaScript
#2Re: A day without JavaScript
#3I do miss the days when people considered JavaScript an enhancement and not a dependency.
Re: A day without JavaScript
#4Say what you will about jQuery, but it made graceful degradation easy (and encouraged). I do miss the days when people considered JavaScript an enhancement and not a dependency.
Re: A day without JavaScript
#5One significant enhancement (w/o JS) is that you can type something in the search bar without losing your current results while you're typing.
Re: A day without JavaScript
#6I've always been a JS hater, though I have to code it frequently.. However, with that said I find the arguments against the language becoming more and more obsolete as the years go on.
Re: A day without JavaScript
#7Say what you will about jQuery, but it made graceful degradation easy (and encouraged). I do miss the days when people considered JavaScript an enhancement and not a dependency.
Re: A day without JavaScript
#8The CSS file is also nearly 1 Mb.
It's just a simple website with some forms.
They have 2 developers working on the site, a scrum master, a project manager and 2 testers but somehow they can't find the time to find out which legacy code they can remove.
It's only after I pointed out that they have an exceptionally high bouncerate on their (expensive) Adwords traffic and the slowest pageload time of all their main competitors that I managed to get some priority to optimize their site.
Serious question: are there any tools that can scan a full website for unused code and unused CSS?
Re: A day without JavaScript
#9I found that Google actually works better without Javascript. It's much more like the Google of old (c.1998). One significant enhancement (w/o JS) is that you can type something in the search bar without losing your current results while you're typing.
Re: A day without JavaScript
#10On the other hand, JS allows us to build great user interfaces which better to use than our old school point and click adventures we use to have. And if you do it right the performance is also ok, but it is also not so hard to fail and ruin the whole user experience by rendering the scene twice every frame ;-)