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A link between video games and unemployment

economist.com

11–20 of 177 posts

Re: A link between video games and unemployment

#11
There is an episode of "It's Always Sunny in Philadelphia" where Charlie, a character who never gets any success in life (a janitor living in a dump of an apartment, gets rejected by his love interest constantly, abused by his friends, etc) gets really engrossed in an online videogame. He becomes really good at it, and exclaims "I'm thriving! I never get to thrive, and I want to be the guy who thrives for once! It's like when I'm doing good in the game, I'm doing good in real life!"

It feels like there's an interesting insight there - if you're near the bottom of ladder in life (in an area with few/no jobs, have a hard time making friends, have no money for activities, etc), positive feedback loops can be few and far between, and it is very hard to get a feel for whether you're actually making progress or not. Work hard in life, and maybe you can reap some rewards years and years later, or maybe not (working at Walmart 20 years won't make you wealthy, or a respected Walmart executive). But work hard in a videogame for a few weeks or months, and you can have very concrete evidence of your progress. It's not hard to see why people would prefer investing hours in the latter then.

Maybe that's where the appeal of the army lies for some. The very clear hierarchy means you know exactly where you fit, and what the path to the next rung of the ladder is - something that is true in very few other organizations.

Re: A link between video games and unemployment

#12
post #4

Of course, because the lower salaries, the high prices of the houses and the global crisis during these years has nothing to do with the unemployment in the young population.

This is the easy response to the article. It is partially true, but the article is more true than you're giving it credit for.

There are other articles about this (e.g. http://www.vulture.com/2017/02/video-games-are-better-than-r...) all confirming that unemployed people who play video games don't have the same increase in unhappiness that other unemployed people have. Which might be good for their short-term well-being, and is something to keep in mind for the post-scarcity UBI future if that ever happens, but in the medium term worrying, both for the individuals and for the economy generally.

There are currently sectors- like construction- which are having trouble finding labor as the economy picks back up. Are these people going to avoid re-entering the labor force even when they can get a job, and are we ready for the consequences of that? And even if they do, they'll be starting out way behind on building household wealth and work experience.

Re: A link between video games and unemployment

#14
post #9
post #4

Of course, because the lower salaries, the high prices of the houses and the global crisis during these years has nothing to do with the unemployment in the young population.

The article does note this, albeit using "good job" as a proxy for "all the things one might have historically expected to stem from having a good job." This seems like a forewave of the trends that point towards the basic income argument. Fewer productive jobs being necessary than labor force to fill them results in bifurcation of the labor market: between overpaid specialties (e.g. software dev) and underpaid make-…

I think this sector is now a embodied in sales/marketing. It's reasonable to expect from some one to become a productive salesperson after a few months. This professional will have many options from online marketing through mall cart sales to selling cloud services to corporations

Re: A link between video games and unemployment

#15

There's worse forms of escapism that are far less stimulating. Alcohol or drugs, for example. It's nice we live in an age where there's engaging entertainment like video games instead of just more passive entertainment like TV.

I don't know if drugs are less stimulating. Simulation of a different kind, to be sure, but probably not less in intensity.

Certain drugs, such as psychedelics, can also provide opportunities for personal reflection and growth.

Re: A link between video games and unemployment

#16
Video games become the sole source of agency in many people's lives. This isn't just for the unemployed, but also for folks stuck in a job where they feel like they lack control. I couldn't understand at first why my fellow Googlers found so much time to play video games, but after a couple of months I understood. Afternoon Halo matches became the highlight of my day, I felt like I had more choice and responsibility in a 20 minute match than I did the rest of my programming work.

Re: A link between video games and unemployment

#17
post #4

Of course, because the lower salaries, the high prices of the houses and the global crisis during these years has nothing to do with the unemployment in the young population.

It's the logic of Late Capitalism: all problems and failings are those of the individual, never of the system.

Re: A link between video games and unemployment

#19
post #4

Of course, because the lower salaries, the high prices of the houses and the global crisis during these years has nothing to do with the unemployment in the young population.

This is the easy response to the article. It is partially true, but the article is more true than you're giving it credit for. There are other articles about this (e.g. http://www.vulture.com/2017/02/video-games-are-better-than-r... ) all confirming that unemployed people who play video games don't have the same increase in unhappiness that other unemployed people have. Which might be good for their short-term well-b…

-if the post-scarcity UBI future ever happens-

I live in a country that throws away half of its prepared food. Like we're not even talking about some chopped up animal corpse that sits out for too long and has to be discarded before it goes rancid - in the US we strait-up assemble food in some factory, wrap it plastic, burn fuel shipping said wrapped and assembled food to a store halfway across the country, unwrap the food, put it in another container, and then at the end of the day just toss the remaining contents of the container into the garbage bin because you've got a few more tons of shipped and prepared food already in storage that needs to be sold. This is the post-scarcity future.

Re: A link between video games and unemployment

#20

After recently becoming unemployed, and in my spare time when not looking for jobs, I finally started working on my gaming backlog from sales (e.g. Witcher 3) and experimented with games that have a time commitment I have been avoiding, such as MMOs and League of Legends (which I ended up stopping because the rumors of a toxic playerbase are not inaccurate) At the least, I got it out of my system and am now back to p…

I think it's important to be mindful that entertainment like video games in moderation is entirely acceptable. We must not squeeze productivity out of every waking hour in the day.
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