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Kerbal Space Program Acquired by Take-Two Interactive

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301–310 of 344 posts

Re: Kerbal Space Program Acquired by Take-Two Interactive

#301

Earlier quoted context omitted.

The game also has a horrible habit of turning people into arrogant know-it-all armchair rocket scientists. > no longer being able to watch most space movies due to frustration caused by the filmmakers not grokking basic orbital physics Oh boy, this again. Are you not able to watch movies with guns because Rainbow Six taught you how guns work and now you're just too woke to suspend disbelief? Something about this game…

> Are you not able to watch movies with guns because Rainbow Six taught you how guns work and now you're just too woke to suspend disbelief? The people I know who shoot recreationally do get annoyed gun use in movies. Not "all movies are unwatchable", but OP specifically gave examples of movies he didn't object to. Sit down with a trap shooter and watch American Gangster - they'll probably grimace as the protagonist…

I agree completely. The only recent movies that I can recall that got firearms handling even remotely correct were the two John Wick movies. Keanu Reeves went out and trained, and got good enough at 3-gun and similar shooting sports that he is actually competitive at the national level.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#302

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

> If you have a kid with even tangential interest in space, get a copy for them. Not having played KSP, but would do so with my kid, what age do you think would be suitable for them to start playing?

I introduced it to my nephew when he was 12 and he succeded to create pretty efficient flying bombs. A kid can grasp the concepts involved at 10, they can surely have fun before but probably more by exploding rockets and messing around with kerbals.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#303

I sometimes get the feeling that this is the only game HN plays. When people talk about not being able to switch away from Windows due to games, it seems like someone always responds, "Well Kerbal Space Program runs on Linux and that's all I care about." I don't think I've ever seen articles similar to this one about other games gain as much traction. Can't think of very many articles about games getting to the top o…

I'll add Dungeon Crawl: Stone Soup to the list of games that might appeal to the type of person who reads HN. (It's a rouge-like, somewhat similar to NetHack, but with much less requirements on inane trivia than NetHack.)

(I will also add that Factorio, Minecraft, Dwarf Fortress, and OpenTTD, mentioned by sibling comments, are all excellent. Factorio was definitely worth the cost IMO. I think the only other long-term addiction I've had not mentioned here is Zandronum, a modern Doom port.)

Re: Kerbal Space Program Acquired by Take-Two Interactive

#304

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

KSP doesn't have Lagrange points.

I mean, it's understandable, the n-body problem is hard.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#305
post #298

Earlier quoted context omitted.

Same! And I have theories about it. It's either because 1.) In general Star Trek isn't really about physics, its about sociology or (in the better episodes) political science. 2.) Star Trek gets physics so wildly wrong that its not as grating as a show/movie that tries really hard for realism and still fails utterly. If there's an uncanny valley of scifi physics, Star Trek is definitely standing miles from the opposi…

>1.) In general Star Trek isn't really about physics, its about sociology or (in the better episodes) political science. I've never watched Star Trek, though curiously I know another show set in space about politics, the anime Legend of the Galactic Heroes ; it runs about 100 episodes with a few feature films too. If you're interested in politics, specifically in this case the play between a democracy and rule by one…

The ten books the series is based on are currently getting an 'official' translation, I think they've now published 4 books out of 10 in English. It's not very different from the series but definitely not as time-consuming.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#306

Earlier quoted context omitted.

I absolutely hated watching Mr. Robot. Gave up after 4 episodes.

That's surprising. Mr. Robot has the most realistic depiction of hacking I have seen in mainstream media.

Same. Massive reason why I watched the show.

I remember watching the first few episodes and Elliot is doing one of his monologues about the technology he uses and his hacking activities and I was like hold on! That all mostly made sense! What's going on here? :)

Re: Kerbal Space Program Acquired by Take-Two Interactive

#307

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

I often think good games are criminally under priced.

I must have played Age of Empires a good 1,000+ hours. Possibly even more.

That works out to 6 cents per hour of entertainment.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#308
post #77

I hope this goes well. I would love to see a remake that retains the exact same gameplay with more modern graphics. Hopefully all the people who paid for the current in-development version are not left high and dry in terms of updates and bugfixes. I also have heard the rumors that the team was not treated well, and that the game was never really the focus of the company. I think it may have been a side project of on…

>Hopefully all the people who paid for the current in-development version are not left high and dry in terms of updates and bugfixes. How long is a developer expected to keep improving a game? Maybe it is the old console gamer in me, but it wasn't that long ago that a game developer was done with a game when it was released. This game has been public for 6 years, been on Steam for 4 years, and been out of beta for 2…

Skyline: Cities seems to be taking a DLC approach (with the newest being Mass Transit) to continue to develop the game engine and content.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#309
post #116

Earlier quoted context omitted.

And I think all of us here love hacker movies. Sneakers, Hackers, Swordfish, etc. :)

In what way was swordfish like Sneakers/Hackers? The latter are cyberpunk-ish, a bit ideological. Swordfish is more of a "caper" movie with a cheap tacked-on hacking bit. Bad guy wants money, uses hacker and LOTS OF CRIME to get it.

I realised in Swordfish that the 'hacking' bit (with the 3D shapes rather than anything real) isn't meant to be literally hacking, but instead emotive of it, for the 98.2% of the audience who doesn't know what actually goes on.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#310
post #280

Earlier quoted context omitted.

A black hole has the same escape velocity as a star of the same mass, as long as you are well outside the swarzchild radius. Inside or near it, the effect of general relativity makes things very weird. In case of mostly anything else, Newtonian physics apply correctly, and the relevant thing is mass (and distance from the center). The escape velocity from a body is sqrt(2GM/d) where d is the distance from the center…

escape velocity is calculated from the surface.

Not necessarily, for example we'd measure escape velocity from our system as starting from Earth, so effectively we'd be 1 AU above Sun's surface.
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