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Show HN: 3DC.io – A dead simple cross-platform 3D design tool

3dc.io

61–70 of 74 posts

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#61

Love it! Would be nice to get the option to log-in without a facebook account. I don't have facebook, so I used it without logging in. Not sure which features I was missing.

Adding google login in the next release. Basically you are missing out on a public profile/portfolio and the option to comment.

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#65
i like it. i like that it's offline (or atleast when my firewall blocks it, it still works)!! and i like that you dont need an account to use it.

Mobile version is basic and exporting to obj is the freedom i'm looking for. I see myself using this for when i'm really mobile and i need to prototype a basic idea then use another program to take it to the next level.

Keep improving it, there is lots to do but focusing on enhancing modularity should be your core focus as you already know -- and an obvious idea is selling batches of models (not singles like 50s or 100s) so folks can plug and play and maybe try to create a unique rendering style so your program has a signature.

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#66
post #22

Earlier quoted context omitted.

Thanks for making this and sharing it on HN; I like the simplicity of it! The way that selection works really confused me, though. Here's what happened: I made two objects. I clicked on one, which clearly indicated it as selected. I tried to deselect that object by clicking on the grid outside it, but nothing happened. OK, fine, let's try a different strategy -- selecting the second object (thereby deselecting the fi…

Hi! You make a good point, that the current behavior might not make sense on desktop. We started out on Android and iOS and there "tapping" on objects makes a whole lot more sense. We should probably revisit the entire controls logic in the future. In the meantime, try it out on mobile, might feel more fluid.

I was confused on selection patterns too. But now that you mentioned that it was meant to be used by 'tapping' (started out on touch devices), selection behavior makes much more sense. Tap to select, tap again to deselect. Tap another item to add to current selection. Thanks!

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#70
Impressive! I think a "Lathe" tool could be made from your "Draw" shape tool fairly easily.

Interesting problems you have... Balancing flexibility/power/precision and simplicity/low learning curve/finger input.

I'd be tempted to go more the flexibility route... but what is essential? for who? Where's the line drawn for "dead simple"?

Would precision for the "drafters" slow down/confuse the "doodlers"?... Could build flexibility underneath and carefully build an advanced UX that people can graduate to, but at what costs?... At what point is the focus lost?

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