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Show HN: 3DC.io – A dead simple cross-platform 3D design tool

3dc.io

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Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#42
post #35

Earlier quoted context omitted.

First, thank you! I use the ipad version. Some needed features: - precise editing - manual entry of dimensions - different materials and transparency - library of common items such as batteries, usb ports, etc - sub-mm scale - pencil support for ipad pro

- precise editing (planned) - manual entry of dimensions (planned) - different materials and transparency (planned) - library of common items (had multiple extremely long arguments about this, still no consensus on this) - batteries, usb ports, etc (?) - sub-mm scale (for 3D printing?) - pencil support for ipad pro (not currently planned, if there is demand we could add it)

Thank you for replying!

The sub-mm scale would be to accurately model small things. When making a case for a raspi0, for example.

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#43
post #42

Earlier quoted context omitted.

- precise editing (planned) - manual entry of dimensions (planned) - different materials and transparency (planned) - library of common items (had multiple extremely long arguments about this, still no consensus on this) - batteries, usb ports, etc (?) - sub-mm scale (for 3D printing?) - pencil support for ipad pro (not currently planned, if there is demand we could add it)

Thank you for replying! The sub-mm scale would be to accurately model small things. When making a case for a raspi0, for example.

Makes sense, we will consider adding a few decimal points.

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#44

Developer here, would love to get some feedback and answer any questions you might have. The app is available on iOS, Android and Web ( https://3dc.io/download ). There is also a gallery of user built content ( https://3dc.io/gallery ).

I don't use facebook. Mind offering other options to sign up or log in?

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#45

Developer here, would love to get some feedback and answer any questions you might have. The app is available on iOS, Android and Web ( https://3dc.io/download ). There is also a gallery of user built content ( https://3dc.io/gallery ).

I don't use facebook. Mind offering other options to sign up or log in?

Yes, we are adding more login options in the next update. But in the meantime, you can simply skip the login, it is not required. Fun fact, I don't use Facebook either, so I don't have an account myself.

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#46

Developer here, would love to get some feedback and answer any questions you might have. The app is available on iOS, Android and Web ( https://3dc.io/download ). There is also a gallery of user built content ( https://3dc.io/gallery ).

The web app works great in Chrome for Android, which is awesome. I downloaded the native Android app, too; it looks like it targets an API less than 23. It's not a huge deal but it'd be cool if that got updated ️

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#47

Developer here, would love to get some feedback and answer any questions you might have. The app is available on iOS, Android and Web ( https://3dc.io/download ). There is also a gallery of user built content ( https://3dc.io/gallery ).

Great work so far!

Lots of work to go if you're going to differentiate yourself from the leader (i.e. Tinkercad).

Add tools that allow manipulation of edges and faces and you'll achieve that.

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#48
post #22

Earlier quoted context omitted.

Thanks for making this and sharing it on HN; I like the simplicity of it! The way that selection works really confused me, though. Here's what happened: I made two objects. I clicked on one, which clearly indicated it as selected. I tried to deselect that object by clicking on the grid outside it, but nothing happened. OK, fine, let's try a different strategy -- selecting the second object (thereby deselecting the fi…

Hi! You make a good point, that the current behavior might not make sense on desktop. We started out on Android and iOS and there "tapping" on objects makes a whole lot more sense. We should probably revisit the entire controls logic in the future. In the meantime, try it out on mobile, might feel more fluid.

What about holding the finger on the first object, then tapping on the second for extending the selection?

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#49
post #17

What is the best 3D design tool for Linux?

Blender

As much as I love Blender, I don't think Blender is very good for "design". It lacks parametric solid modeling primitives and operators. I've tried many times to do architectural modeling in Blender. It's good for sketching and rendering stuff like that, but not so much for "design". It's just not streamlined and is missing too much fundamental stuff. Some day, I'd love to see Blender improve in that regard! Someone recently made an addon called "archimesh". There's also "sverchok", a parametric modeling plugin. I suppose that could be used for design. And of course, if you're writing your own python scripts, the sky's the limit.

I think with a couple basic improvements, Blender could crush as a design tool:

1) Comprehensive solid modeling tools, including quality measuring tools for volumes, surface areas and lengths.

2) Some kind of plugin or extension to allow for composable, parametric "widget" type object groups. So you'd have a parametric wall section composed of parametric material pieces. The window unit would be a parametric composition of parametric subcomponents, like layers of glass, a tweakable frame, etc. A window widget would know to boolean cut through a wall. Archimesh does this kind of thing, but it's buggy and still in beta, and not so general purpose. Maybe Sverchok and some python would do it.

Along with Blender's excellent constraint and modifier system, these would go a long way.

Edit: I Just remembered that there was (and maybe still is) a long term push for "node based everything". I think this might fulfill #2.

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