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Show HN: 3DC.io – A dead simple cross-platform 3D design tool

3dc.io

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Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#3

Developer here, would love to get some feedback and answer any questions you might have. The app is available on iOS, Android and Web ( https://3dc.io/download ). There is also a gallery of user built content ( https://3dc.io/gallery ).

- Camera rotation is way too slow for my tastes.

- Tools should have keyboard shortcuts.

- It's rather ambiguous, say, what the subtract tool subtracts from.

- Scaling tool must include a Ctrl or Shift modifier key to scale all axes.

- Tools must bring up a precise control box as, say, Blender does.

- Information about object positions, scales, and tri-count would be great to have.

- Not sure if I missed it, but there ought to be a vertex-level editing tool.

All in all, it seems like a basic toy rather than something that allows you to have a great deal of freedom. Can be improved upon if the toolset is extended and allows for a higher degree of control.

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#4

Developer here, would love to get some feedback and answer any questions you might have. The app is available on iOS, Android and Web ( https://3dc.io/download ). There is also a gallery of user built content ( https://3dc.io/gallery ).

Your rotation widget is nonstandard compared to most other 3D editors. See for example Blender[1] or Maya's[2] widgets (which are both basically the same).

It's also kind of confusing as it seems like pulling one axis' rotation manipulator actually rotates about a different axis. So pulling on X rotates about Z, Y about X, and Z about Y.

[1] https://wiki.blender.org/index.php/User:Simtron/Doc:2.6/Manu... [2] https://knowledge.autodesk.com/support/maya/learn-explore/ca...

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#5
I can see myself using this for simple communication on 3D geometry work to my colleagues (I work a lot with 3D rendering). Hand drawing is so hard sometimes :). However, for that it would need at least a transparency option so I can layer boxes and all.

Otherwise, it feels really smooth in my browser. Good job there. I can see more shortcuts in the future but as I have very basic needs these are not a showstopper for me.

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#6
post #3

Developer here, would love to get some feedback and answer any questions you might have. The app is available on iOS, Android and Web ( https://3dc.io/download ). There is also a gallery of user built content ( https://3dc.io/gallery ).

- Camera rotation is way too slow for my tastes. - Tools should have keyboard shortcuts. - It's rather ambiguous, say, what the subtract tool subtracts from. - Scaling tool must include a Ctrl or Shift modifier key to scale all axes. - Tools must bring up a precise control box as, say, Blender does. - Information about object positions, scales, and tri-count would be great to have. - Not sure if I missed it, but ther…

Hi, our desktop features including hotkeys etc. have been lagging behind, since we started as a mobile-first tool, but they are on the roadmap. You are correct in the conclusion that it is more like a basic toy, we try to keep things as simple and minimal as possible to attract people with no 3d design background. However, we plan to add features to support more experienced people on our platform.

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#7
post #4

Developer here, would love to get some feedback and answer any questions you might have. The app is available on iOS, Android and Web ( https://3dc.io/download ). There is also a gallery of user built content ( https://3dc.io/gallery ).

Your rotation widget is nonstandard compared to most other 3D editors. See for example Blender[1] or Maya's[2] widgets (which are both basically the same). It's also kind of confusing as it seems like pulling one axis' rotation manipulator actually rotates about a different axis. So pulling on X rotates about Z, Y about X, and Z about Y. [1] https://wiki.blender.org/index.php/User:Simtron/Doc:2.6/Manu... [2] https://…

Agreed, the controls need a rework. They are the legacy of the prototype version we built a while back.

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#8
post #5

I can see myself using this for simple communication on 3D geometry work to my colleagues (I work a lot with 3D rendering). Hand drawing is so hard sometimes :). However, for that it would need at least a transparency option so I can layer boxes and all. Otherwise, it feels really smooth in my browser. Good job there. I can see more shortcuts in the future but as I have very basic needs these are not a showstopper fo…

A lot of people have been asking for transparency lately. We can add it, but would need to rework how object selection/deselection looks visually. Thank you for the feedback.

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#9

Developer here, would love to get some feedback and answer any questions you might have. The app is available on iOS, Android and Web ( https://3dc.io/download ). There is also a gallery of user built content ( https://3dc.io/gallery ).

What are use cases for this tool? It's too simplistic. No shapes other than (combined) primitives, no textures.

Re: Show HN: 3DC.io – A dead simple cross-platform 3D design tool

#10
post #9

Developer here, would love to get some feedback and answer any questions you might have. The app is available on iOS, Android and Web ( https://3dc.io/download ). There is also a gallery of user built content ( https://3dc.io/gallery ).

What are use cases for this tool? It's too simplistic. No shapes other than (combined) primitives, no textures.

A lot of people build and sketch prototypes. There is basic constructive solid geometry via the subtract tool for some more complex stuff. As for textures, we will be adding them in the next update.
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