> For now, WebAssembly does not support garbage collection at all. Memory is managed manually (as it is in languages like C and C++). While this can make programming more difficult for the developer, it does also make performance more consistent. Does this worry anyone else? Or I am getting worked up over nothing?
Yeah, it's of moderate concern. I can see why it's not really a priority here, since they're probably targeting languages that already don't have GC to compile into WASM, like c++ as a canonical example. I have to imagine that GC is also a pretty huge section of performance / JIT compilation problems in the javascript runtime. So shipping a spec that doesn't support it is no worse than allowing statically compiled co…
Pointers into memory are 32bit base + 32bit offset, non-wrapping, so 33-bit distances from a base pointer. Each memory access needs a check to that (relatively non-changing) pointer. Memory spaces can request expansion in multiples of 64KB, and can have configured maximum sizes. This leaves it all compatible with using the MMU to trap accesses beyond allowed memory. The example from the paper linked elsewhere is that on a 64 bit machine, you can allocate 8GB of virtual address space, which covers the entire possible addressable range of wasm instructions, and use permissions to trap out of boundness. The very notion of allocating that 8GB already encapsulates memory sandboxing, as long as the addressability limits of instructions can't be usurped (and it's formally been shown to be sound).