Did you mean “anyhting”?
I wonder what's going on there...Noun Project – Icons for Everything
81–90 of 147 posts
Re: Noun Project – Icons for Everything
#82https://thenounproject.com/search/?q=Fuck&i=54850
Iconic karma sutra here:
Re: Noun Project – Icons for Everything
#83Little pictograms for buttons are often extremely vague and open to interpretation. Eg. Heres a random game where upon opening it I was immediately confused http://mobile.cdn.softpedia.com/apk/images/color-switch_1.jp... (also the icons are all animated / rotating, making it even more confusing, made this game menu stick out in my memory as an egregious example) Some designers seems to love the minimalism of if thoug…
Icons and text are exactly the same thing. They're both language; visual forms that mean something. We're more used to text, because text has a lot of nice properties as a medium for language so it has become pervasive. It's generally low dimensional and has high composability. For low bandwidth mediums it's ideal, because it's also low bandwidth. But that doesn't mean icons aren't a language and aren't just as usefu…
Eg. For a casual user, very clear highly descriptive medium is best (eg tooltips), for a mid-level user familiar with the program, icons are ideal. For a super-user, they dont need any visual UI and can do everything from memory using keyboard commands or gestures.
I think icons are mis-used more frequently by modern designers than text. Perhaps it is a lot easier to mis-use icons beceause their meanings are not standardised or codified. With English text for example, there are dictionaries and official sources for grammar, spelling and meaning. Also people are actively taught these officially accepted values in school. The suite of icons we're discussing (eg. disk icon for 'save' right facing arrow for 'play') have come from a mish mash of different contributors, only in the past few decades and in the tech industry where things have been in constant flux. The same icon can often mean two completely different things, and they can also often be stylized into an unrecognizable or ambiguous form.
Re: Noun Project – Icons for Everything
#84Earlier quoted context omitted.
I did a workup of the iphone with no icons and just text: http://justinvincent.com/page/2387/if-the-iphone-used-text-l... It shows just how stark an interface can look without them.
This is a fantastic refutation of the idea that text is best. You have to read the whole thing to figure out where to tap. Nicely done!
For example, desprite owning an iPhone myself, after looking at that comparison, I just realised that I had actually never used (nor really knew what they meant) what the "do not disturb", "timer" or "calculator" icons were. I've always navigated to calculator and timer from the apps on the home screen (and have never used do not disturb).
I'm not saying that Apple should change the icons, not at all. Just that I don't think this is a refutation of the idea that text is best at all. If anything, it shows that text is much more descoverable and understandable, if a good bit uglier (and less compact).
I do think that icons are the right choice for the iPhone, and once you learn the icons there's no problem (as long as they don't get changed!), but its not as clear cut as you seem to be saying. I'm forever confused by non-standard various unlabelled icons all over the place. I also have no idea what most of the articles in the linked article mean (eg the washing machine/clothes icons -- I still don't know what they mean when I see them on clothes!)
Re: Noun Project – Icons for Everything
#85Earlier quoted context omitted.
Icons and text are exactly the same thing. They're both language; visual forms that mean something. We're more used to text, because text has a lot of nice properties as a medium for language so it has become pervasive. It's generally low dimensional and has high composability. For low bandwidth mediums it's ideal, because it's also low bandwidth. But that doesn't mean icons aren't a language and aren't just as usefu…
Interesting comment, I totally agree. Eg. For a casual user, very clear highly descriptive medium is best (eg tooltips), for a mid-level user familiar with the program, icons are ideal. For a super-user, they dont need any visual UI and can do everything from memory using keyboard commands or gestures. I think icons are mis-used more frequently by modern designers than text. Perhaps it is a lot easier to mis-use icon…
Re: Noun Project – Icons for Everything
#86Searched for "anything" - got asked: Did you mean “anyhting”? I wonder what's going on there...
Re: Noun Project – Icons for Everything
#87Cool, but I can't see the footer when infinite scroll is enabled to check the pricing when viewing an icon.
Re: Noun Project – Icons for Everything
#88Searched for "anything" - got asked: Did you mean “anyhting”? I wonder what's going on there...
Re: Noun Project – Icons for Everything
#89Earlier quoted context omitted.
That really depends. Can you imagine photoshop's interface if it were all text? This is an extreme example but more generally I think text is better for discoverability but icons are better for visual memory and thus better suited for buttons in applications you use often. On desktop there are always tool tips. On touch interfaces this was not yet figured out.
I did a workup of the iphone with no icons and just text: http://justinvincent.com/page/2387/if-the-iphone-used-text-l... It shows just how stark an interface can look without them.
http://oi65.tinypic.com/339jeh3.jpg
Seems like a good solution.
Also interesting they recently updated all the icons / art for Android. I really dont like the new ones compared to the old ones. Its a jarring change. They are all line drawings now, rather than filled shapes.
Also, awesome little job u did there !
Re: Noun Project – Icons for Everything
#90Earlier quoted context omitted.
I did a workup of the iphone with no icons and just text: http://justinvincent.com/page/2387/if-the-iphone-used-text-l... It shows just how stark an interface can look without them.
This is a fantastic refutation of the idea that text is best. You have to read the whole thing to figure out where to tap. Nicely done!
you can't just make any picture iconic, it's not something an app can force.