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Noun Project – Icons for Everything

thenounproject.com

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Re: Noun Project – Icons for Everything

#61

Earlier quoted context omitted.

The "floppy disk" always (even with 5.25" and 8" disks) referred to the disk inside the casing, not the casing (which wasn't particularly floppy on the bigger disks, and wasn't a disk on any of them.)

I always thought it came from the fact that the old 8-inchers were physically flexible.

So were the 5.25"s but the 3.5"s were not, and were still 'floppy disks'.

Re: Noun Project – Icons for Everything

#62
post #17

searched for "save" .. ten pages of variations on the 3.5" diskette icon all labeled "floppy" even though diskettes aren't floppy. I wonder when a new save icon will emerge?

The paradigm of "saving" is going away. In "new" apps this can hardly be found. Users expect that all stuff is saved automatically all the time. Files and such are a legacy from the old desktop world.

there were some interesting alternatives to the diskette icon if you scroll to the very bottom of the search results after searching "save" .. the micro sd card and thumbdrive icons are cool and I think pretty intuitive for "save"

Re: Noun Project – Icons for Everything

#63
post #55
post #54

I read some designers discussing the filter icon usually being a funnel which doesn't do much filtering. It does funnel something into something. https://thenounproject.com/search/?q=filter interesting to see the other options that show up.

Here's an idea; four arrows moving right, towards a line. The line has a hole in it, only allowing one of the arrows to pass through. Demonstrates filtering and doesn't have any accidental significance from symmetry.

There's a somewhat more simplistic version of that on the above-linked results, which is four centered, horizontal lines, each decreasing in width from top to bottom, which I think communicates basically the right idea: you have a much of this thing up here, but you can get less of that thing down here by clicking this (maybe). Conceptually speaking I like it more than a funnel, but it still needs a text label to convey the right thing.

There's also a literal filter icon, which could only ever work at somewhat larger sizes due to the mesh. Without knowing that the context of the search results is that of "filter", however, you probably wouldn't know what it was by simply looking at it.

Re: Noun Project – Icons for Everything

#64

I put up a couple of hundred icons that I'd drawn previously up with a public domain license. Here are the download counts and royalties from the last 10 months for reference: http://i.imgur.com/clNZWUk.png

I've picked up several things on Noun Project - good to actually see that the designers get compensated for that, even if it is just beer money :)

Re: Noun Project – Icons for Everything

#65
post #27
post #7

Little pictograms for buttons are often extremely vague and open to interpretation. Eg. Heres a random game where upon opening it I was immediately confused http://mobile.cdn.softpedia.com/apk/images/color-switch_1.jp... (also the icons are all animated / rotating, making it even more confusing, made this game menu stick out in my memory as an egregious example) Some designers seems to love the minimalism of if thoug…

That really depends. Can you imagine photoshop's interface if it were all text? This is an extreme example but more generally I think text is better for discoverability but icons are better for visual memory and thus better suited for buttons in applications you use often. On desktop there are always tool tips. On touch interfaces this was not yet figured out.

I did a workup of the iphone with no icons and just text:

http://justinvincent.com/page/2387/if-the-iphone-used-text-l...

It shows just how stark an interface can look without them.

Re: Noun Project – Icons for Everything

#66
post #7

Little pictograms for buttons are often extremely vague and open to interpretation. Eg. Heres a random game where upon opening it I was immediately confused http://mobile.cdn.softpedia.com/apk/images/color-switch_1.jp... (also the icons are all animated / rotating, making it even more confusing, made this game menu stick out in my memory as an egregious example) Some designers seems to love the minimalism of if thoug…

Pretty much the only thing I remember from my human machine interaction class aeons ago is a discussion of text vs. pictograms vs. abstract icons. Text is clearest but takes the longest time for experienced users to find what they are looking for. Abstract icons are unclear to new, untrained users but are super fast to find/discern by experienced users. Pictograms are a compromise.

Related: US traffic signs always bothered me because we have trained users who need to be able to identify the traffic signs as quickly as possible so that they can focus on the road. Yet we use traffic signs that are optimized for the opposite use case. Europe and most other countries are way ahead on that.

Re: Noun Project – Icons for Everything

#67
post #65
post #27

Earlier quoted context omitted.

That really depends. Can you imagine photoshop's interface if it were all text? This is an extreme example but more generally I think text is better for discoverability but icons are better for visual memory and thus better suited for buttons in applications you use often. On desktop there are always tool tips. On touch interfaces this was not yet figured out.

I did a workup of the iphone with no icons and just text: http://justinvincent.com/page/2387/if-the-iphone-used-text-l... It shows just how stark an interface can look without them.

This is a fantastic refutation of the idea that text is best. You have to read the whole thing to figure out where to tap. Nicely done!

Re: Noun Project – Icons for Everything

#69
post #53

Earlier quoted context omitted.

Are you saying creating and sharing icon sets is not a get-rich-quick-scheme? ;)

Ah the halcyon days of September last year when I made nearly $40. Still, it's free beer money, and a good enough way to distribute work to the public domain. It feels good as a designer who's not able to easily contribute to the open source community.

> It feels good as a designer who's not able to easily contribute to the open source community.

You would be surprised how helpful it is to simply offer design insights for free. A lot of projects are maintainted by programmers who have zero design notions and who are not even aware of the little things.

Offering a free mockup to an open-source project is also very valuable.

Re: Noun Project – Icons for Everything

#70
post #7

Little pictograms for buttons are often extremely vague and open to interpretation. Eg. Heres a random game where upon opening it I was immediately confused http://mobile.cdn.softpedia.com/apk/images/color-switch_1.jp... (also the icons are all animated / rotating, making it even more confusing, made this game menu stick out in my memory as an egregious example) Some designers seems to love the minimalism of if thoug…

> Text is the clearest thing you can put on a button

Here here!

When I use a new bit of software one of my first acts is to try to change all the 'friendly' icons to text only.

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