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Noun Project – Icons for Everything

thenounproject.com

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Re: Noun Project – Icons for Everything

#5
I can certainly see how this is useful, but is there also a complementary site that provides the opposite? I try to avoid using icons that resemble everyday items (the 3.5 inch floppy for 'save' is a good example).

Edit: there's actually a ton of good abstract stuff in here. Should have looked more closely.

Re: Noun Project – Icons for Everything

#7
Little pictograms for buttons are often extremely vague and open to interpretation.

Eg. Heres a random game where upon opening it I was immediately confused http://mobile.cdn.softpedia.com/apk/images/color-switch_1.jp... (also the icons are all animated / rotating, making it even more confusing, made this game menu stick out in my memory as an egregious example)

Some designers seems to love the minimalism of if though, from an aesthetic reason, I assume.

Imo Text is the clearest thing you can put on a button to tell the user what that button does 'save' 'load' 'new game' etc. Yes, it will need to be translated, but thats simply putting in more work for a better product.

Re: Noun Project – Icons for Everything

#9
Valuable resource with many uses beyond putting icons on buttons. For example:

- source graphics for figures in books and articles

- inspiration for new ways of expressing an idea graphically

- gauging variation in visual representation of a concept

- learning how to make a particular shape with vector graphics

- logo ideas

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