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Get started making music

learningmusic.ableton.com

411–420 of 476 posts

Re: Get started making music

#411

Earlier quoted context omitted.

The Ableton hate is pretty unfounded. Most people use third party synths and effects anyway so who cares about what the DAW comes prepackaged with.

Wha? Ableton has great built-in effects and Sampler + Operator are fantastic instruments. Some of my favorite producers use almost exclusively built-ins. You can get really far with just a few stacked Operators + saturator + erosion + overdrive + multiband dynamics. All I've felt the need for so far is a better limiter (you can't really push Ableton's) and a multi-band distortion plugin.

Plus those instruments are developed by AAS [1] - a company known for their top notch physical modeling instruments. They are very powerful indeed.

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[1] https://www.applied-acoustics.com/

Re: Get started making music

#412

Earlier quoted context omitted.

Wow. I have to say I hate this. This dumbs it down for sure. This is just one step up from guitar hero, which is at least premised as a game. It sounds like there is just no room for nuance and personality in that guitar. SMH.

Thanks for the feedback, this isn't the first time we've heard this exact comment, I'm going to try and start a constructive dialog. > Wow. I have to say I hate this. This dumbs it down for sure. I can see how this dumbs it down for people in the beginning, but where does a beginner learn how to play an instrument with a 90% failure rate in the first year? It's clear that the problem hasn't been solved, otherwise mor…

>I can see how this dumbs it down for people in the beginning, but where does a beginner learn how to play an instrument with a 90% failure rate in the first year? It's clear that the problem hasn't been solved, otherwise more than 6% of the US population would playing a musical instrument.

I don't see that failure rate as a bad thing. People who don't want to play guitar that bad will "fail," which also could be known as moving on to something else (?). How is this guitar a stepping stone to actually playing a guitar though? I imagine most people will simply stop at this guitar and use it as a party trick, which is fine; I'd even play around on it if it was on hand. The furthest this guitar can go in teaching someone to play an actual guitar is the matching of the strumming hand to the fretting hand's basic location on a fret board, to say nothing of the fingering (pushing a button doesn't come close). In other words this guitar it seems will get you like... .5% of the way to being proficient at an actual guitar and really no more. The strings on this guitar seem oddly loose, like rubber bands. Just an observation. I'm sure you guys have a reason for this. More catch for untrained thumbs, no blistering? The only way I see this being a step toward real guitar playing is if someone has a really good feeling about being able to hold a guitar shaped instrument and being able to coherently produce sound and decides to give it a full go. But the reality is that making the leap to a real guitar will lead them to run about against the same wall that everyone runs up against: the pain, blisters, hours of infuriating attempts at fingering, having to learn shapes, names of notes and chords, having to learn to tune, read sheet music or tabs, listen to songs to learn them by trial and error, etc.

>Partially correct, it's as easy as Guitar Hero in the beginning, but the only correlation is that there are buttons instead of strings on the fretboard. Otherwise, it's an entirely different product. We're a computer that is shaped like a guitar.

Exactly. So learning to play this is learning to play a computer shaped like a guitar, not a guitar. Like I said, if someone gets a good feeling out of this and that's what it takes to take the plunge into the long hours of pain that guitar learning is then that can be a positive. Though I really cringe at the thought that someone might be fooled into thinking they've arrived at a replacement for a real guitar.

>While it's fun to think that guitar made of wood with tensioned strings and metal has more personality vs. a guitar made of plastic and metal, without trying the instrument yourself I beg you to defer your criticism until you try it.

Okay. I don't see how you can suggest that this guitar is capable of any nuance. It's a brute chord computer. The muscles of a hand on a real guitar with a pick or thumb can operate in such minute and multifarious ways that as far as I can see cannot be done on this guitar. You can play a single note on a real guitar in so many different ways. You can strike the string with varying intensity, you can palm mute the string, you can use varying pressure with the fretting finger on the note, you can vibrato, bend, and so on. Maybe I'm missing something. Can you do slides on your guitar? Bends, vibrato? The basics. Is picking your strings vs. finger-picking different or is the signal just interpreted the same? Can you influence the timbre in any way other than using that knob? Can you post a video of someone doing a solo on your guitar? Doesn't seem possible. I guess you can use it to write basic songs if you're a songwriter. I guess on your guitar you can fret chords at a speed that is inhumanly possible, which is sort of interesting. If I played this I'd be tempted to treat the chord buttons like individual notes to come up with something outlandish. But I don't get how you can insinuate that the guitar is capable of doing what a real guitar can, if that is what you're doing. I take back my "hate" comment. I don't hate it. I'd mess around. But my criticisms above pertaining to your insinuation stand.

>Kind of like electric cars vs. ICE cars. I'm a car geek through and through and there is nothing like slamming your foot into the gas pedal and going fast. The smell of petrol and the noise from the engine/exhaust are the visceral traits people talk about when they drive their ICE cars. Does Tesla lack personality and nuance because you don't smell and hear the same things? I like to think it's a different personality because I still get the same goosebumps when you switch to insanity mode and floor it.

I don't think that analogy works. A Tesla has all the functionality of a combustible car. Your guitar doesn't seem to have the same functionality as a guitar, has most of the functionality cut out, paring it down to chords, and that's saying nothing of the sound of the actual chords, which sound like my first $80 electric plugged through my first $50 amp. There's not a rich tone there. Maybe you could sell it with an amp with effects.

https://youtu.be/SdGYBI1fBhs

What would McLaughlin do with your guitar?

Re: Get started making music

#413
post #392

Earlier quoted context omitted.

>I see some great responses, but I wanted to add that you have to keep in mind that tons of people have actually tried to make a better system, and nobody has succeeded. That should give you enough pause to ask why and consider the possibility that the system we have is really good in a way that you haven't recognized yet. I think that this is the incorrect way of looking at it. I suspect it is less that the traditio…

For instance, while Imperial units aren't without some advantage, they are pretty generally inferior to the Metric system. You say this pretty matter of factly, but I actually vehemently disagree. Many imperial measurements are better than their metric counterparts for day-to-day lay usage. - Fahrenheit is a better scale than Celsius - Inches, Feet, & Miles are very practical units. Centimeters, and Meters much less…

“In metric, one milliliter of water occupies one cubic centimeter, weighs one gram, and requires one calorie1 of energy to heat up by one degree centigrade—which is 1 percent of the difference between its freezing point and its boiling point. An amount of hydrogen weighing the same amount has exactly one mole of atoms in it. Whereas in the American system, the answer to ‘How much energy does it take to boil a room-temperature gallon of water?’ is ‘Go fuck yourself,’ because you can’t directly relate any of those quantities.” Wild Thing by Josh Bazell.

Re: Get started making music

#414
Am I missing something? I went through all the tutorials and AFAICT there isn't much here. It seemed like "here's a piano. Here's some music made on the piano. Now bang on the piano. Fun yea?"

Is there really any learning here? Did I miss it? I saw the sample songs a few minor things like "major chords are generally considered happy and minor sad" etc... but I didn't feel like going through this I'd actually have learned much about music.

I'm not in anyway against EDM or beat based music. I bought Acid 1.0 through 3.0 back in the 90s which AFAIK was one of the first types of apps to do stuff like this. My only point is I didn't feel like I was getting much learning in order to truly use a piece of software like this. Rather it seemed like a cool flashy page but with a low content ratio. I'm not sure what I was expecting. I guess I'd like some guidance on which notes to actually place where and why, not just empty grids and very vague direction.

Re: Get started making music

#415
post #392

Earlier quoted context omitted.

For instance, while Imperial units aren't without some advantage, they are pretty generally inferior to the Metric system. You say this pretty matter of factly, but I actually vehemently disagree. Many imperial measurements are better than their metric counterparts for day-to-day lay usage. - Fahrenheit is a better scale than Celsius - Inches, Feet, & Miles are very practical units. Centimeters, and Meters much less…

You don't really give any reason why Fahrenheit is a better scale or why inches, or why feet and miles are particularly practical units. It seems to me that people say this simply because they are used to them. You don't convert to metric units and it feels awkward because you don't use metric units. There is an issue with "kilometer" being a complex word for everyday use (as compared to a mile) in the English langua…

> There is an issue with "kilometer" being a complex word for everyday use (as compared to a mile) in the English language. That's more a linguistic issue that about the unit itself. Other languages have solutions to that with shorter colloquial name for the unit.

Even in English people of a certain age can say "klicks" and be understood.

Re: Get started making music

#416
post #169

Earlier quoted context omitted.

You're right that it's a staggering amount of arcane knowledge. But starting out I always recommend experimentation over getting too deep into the theory. It does help to have some baseline understanding of: 1. Frequency 2. Harmonics 3. Oscillators/Waveforms 4. Envelopes 5. Filters The only problem with the last part of your request is that even if you are to watch people design sounds for a couple of hours you might…

Also people who have really hot Sound Tips generally don't want to give them away. If you can make a unique sound with some special trick you will have an advantage over your enemies (other musicians).

Only if your claim to fame is primary sound transduction and not, say, being a guru of giving other people tools and help with their ideas. My own career over the last ten years or so has been based on the latter.

I will say that I think the 'power-law' nature of that is not dissimilar to being a primary sound transduction artist. You don't get a large number of people being celebrities at tutorials, or of disseminating free plugins.

And yeah, I do mean to expand upon this: got a likely domain for it just yesterday. The trick there is that you need to be inter-disciplinary enough that you can produce a really wide range of content, that by definition a newbie couldn't possibly process. I can go from 'slew rates in op-amps in boutique guitar stompboxes' to 'exploiting unusual interpretations of the Circle of Fifths' (did you know the Four Chord Song can be read as a atomically contained minimum-area space in an extended diagram of the circle of fifths?) but a newbie wouldn't cover that range.

There are no secret weapons, just secret masteries: by that, I mean 'stuff that's sensible and obvious, but to the contextless outsider seems like black magic coming out of nowhere'. Any sufficiently deep context seems like magic to someone who has no idea of the scope of that context.

Re: Get started making music

#417

Earlier quoted context omitted.

> there is free software out there If anyone is interested in a Free/Libre/Open Source Software option (cross-platform Linux/Windows/Mac) I've really enjoyed producing with LMMS over the past 18 months or so: https://lmms.io/ It's definitely got room to grow in terms of functionality/interface but the development community is of such a size that it's possible to still make meaningful code contributions. I've contribu…

I like LMMS but it has enough vst issues that I just went with a cheap Reaper license. Plus I need an audio recorder as well.

I wouldn't say that "LMMS has vst issues". I would say that vst has a serious issue: it is not a open standard. Although it seems they are trying to improve that for the linux community: http://cdm.link/2017/03/steinberg-brings-vst-linux-good-thin...

Re: Get started making music

#418

This is some good coverage of the music theory behind songwriting, which is important in making songs that sound good. However, there's another part of making music which is not covered at all here, which is the actual engineering of sounds. Think of a sound in your head and recreate it digitally—it'll involve sampling and synthesizing, there's tons of filters and sound manipulation to go through, they all go by diff…

THIS, this right here. That idea has come to my mind many times, having something like a library of "recipes" for sounds. The hardest part for me whenever I try to do something in FL Studio is getting the source samples and make them sound the way I want individually. It's a shame to have an idea for a song in my head and not being able to materialize it just because I don't know what kind of plugin or instrument I should use.

Re: Get started making music

#419
post #169

Earlier quoted context omitted.

Also people who have really hot Sound Tips generally don't want to give them away. If you can make a unique sound with some special trick you will have an advantage over your enemies (other musicians).

One problem is that every machine tends to be designed just a little bit differently. Therefore, tips on exactly recreating the sound might not necessarily translate well from one machine to another. For instance, the "Blade Runner Blues" patch as I understand it is actually one of the brass presets on the Yamaha CS-80. (Bad recording but here: https://www.firsthomebank.com/personal-banking/deposit-produ... ) The CS-…

That's an understatement. Vangelis improvises whole soundtracks live, playing fairly simple melodic lines and counterpoints with his hands, but manipulating LOTS of pedals to arrange on the fly. By that, I mean more than ten pedals, arrayed in an enormous bank at his feet. It's staggering, and I can't think of a single other electronic musician with nearly that proficiency at foot-pedals.

Re: Get started making music

#420

I'm an amateur musician and one of the things I hate about electronic music is how "distant" it all feels. I'm used to picking up the guitar, playing a few chords and writing a melody. Ableton (or any other DAW) feels like a chore. I have to boot up the computer, connect the MIDI keyboard, the audio interface and the headphones, then wait for Ableton to load, then create a new track and add a MIDI instrument before I…

Computers are powerful but boring as hell when it comes to creating music. Lately physical machines have been getting popular again (drum machines, modular systems like eurorack, etc). The computer is then used to glue everything together (mixing and mastering) You can do electronic music without a computer and with the immediacy of an acoustic instrument : pick up a Volca or an Analog Rytm and you can go a long way…

No reason they have to be. I recently ordered a couple 'Bastl Kastles' to use as oscillators and LFOs (patching them into Xoxboxes and/or each other). Part of the reason some of those old things like DINsync hardware are prized is retro nostalgia, but the other reason is they're using primitive timing systems that have less jitter than the more sophisticated centralized MIDI systems. If you're using DINsync, all your instruments are playing their own sequences and a timing tick is just keeping them aligned. If you're running MIDI then you have to send actual note descriptions over a 31.25 Kbaud serial bus before you can get any sounds out. If you're sequencing from a DAW (not doing realtime processing) and daisy-chaining instruments, forget it ;)

I'm currently getting a bank of Delta Labs Effectrons together for delays: old delta-sigma (like SACD, but potato grade) digital delays. It's possible that popularizing this would make Effectrons trendy and pricey, like the EMS VCS3 synth is trendy and pricey… but Bastle Kastle kits are dirt cheap. There's no reason there can't be a delta-sigma digital delay kit with the same functionality as Effectrons and the same or better sound in relevant ways. Tools don't have to be expensive these days.

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