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How to Survive as a Solo Dev for Like a Decade or So

sizefivegames.com

41–50 of 171 posts

Re: How to Survive as a Solo Dev for Like a Decade or So

#41
Now that I've experienced the start-up world twice I have to say: What's the big deal about working full time in big corp? Not all of them have cubicles and ask their devs to wear suits. T-Shirt, free coffee, huge desk, free hardware, other smart people who are just like me, reliable income, some level of attractiveness to the other gender due to stable life.

Honestly I don't know why I didn't do that from the start and worked on my projects in my spare time.

Re: How to Survive as a Solo Dev for Like a Decade or So

#42
I've survived as a solo dev for the past decade by driving cabs, living on the streets (mainly West LA/Santa Monica), dumpster diving, etc, and now its starting to pay off as I conquer the world with a new kind of operating system!!!

Check it out: https://linuxontheweb.appspot.com/about

Re: How to Survive as a Solo Dev for Like a Decade or So

#43
post #23
post #8

> I find it astonishing that startup indie devs pay out for an office, with all the extra bills that entails. Work from home, keep your overheads as close to zero as possible. I've been a solo dev for nearly a decade (8 years) and I found that sometimes it makes complete sense to pay for an office. Before my daughter was born, I was able to work from almost anywhere: noisy cafes, at home, the library, etc. But after…

I think the real lesson that's being conveyed is "Don't gear up like you're a successful business until you are a successful business". > When your game sells and makes some money, treat it in terms of how many years you’ve got until you’d have to get a ‘proper job’ > I’d released three games before I went ‘full time’, and my 4th was just about ready to launch. The first games were made in my spare time while my Real…

> ... they do everything except figure out how to make money. They love the idea of being a business, but not the actual work that comes with that territory.

We should call them "cargo cult businessmen".

Re: How to Survive as a Solo Dev for Like a Decade or So

#44

The best advice that I got was don't quit your full time job. My desktop sharewares dont sell that often nowadays, but its enough to pay my rent and monthly expenses. The salary that I get from my full time job goes direct to my bank untouched. > "Working from a cafe" 100% agree. For me, no work gets done from a cafe. I wonder what work people do by sitting at Starbucks. I cant write one line of code if I am being co…

Doing this very often. Abstracting the background noise and conversation is a skill that can be trained.

It's even better in public libraries, because the noise is 10x lower than the typical open-space environment. You also make random encounters which usually turns out great.

The only things that could be a blocker is music with vocals, for that I use earbuds.

I tend to think of different places like psychological anchors, each one good for a particular type of work.

Moving physically itself is a powerful reward for accomplished tasks.

Re: How to Survive as a Solo Dev for Like a Decade or So

#45

Earlier quoted context omitted.

I work from home. Here's how I get around this: after waking up and having breakfast, I go for a short (~10 minute) walk or bike ride around the block. When I get back, I start working. That kind of "fake commute" is sufficient to trick my brain into separating work from everything else I do in the same space.

When you end the day, do you have a second fake commute home?

In my case, gym.

Re: How to Survive as a Solo Dev for Like a Decade or So

#46

The best advice that I got was don't quit your full time job. My desktop sharewares dont sell that often nowadays, but its enough to pay my rent and monthly expenses. The salary that I get from my full time job goes direct to my bank untouched. > "Working from a cafe" 100% agree. For me, no work gets done from a cafe. I wonder what work people do by sitting at Starbucks. I cant write one line of code if I am being co…

It works for me. The noise of a cafe blends together, whereas at home the occasional out-of-place sound is a lot more significant.

Re: How to Survive as a Solo Dev for Like a Decade or So

#47
post #16
post #8

> I find it astonishing that startup indie devs pay out for an office, with all the extra bills that entails. Work from home, keep your overheads as close to zero as possible. I've been a solo dev for nearly a decade (8 years) and I found that sometimes it makes complete sense to pay for an office. Before my daughter was born, I was able to work from almost anywhere: noisy cafes, at home, the library, etc. But after…

I have also been working out of my garage for the last eight years and I'm just now in the process of finding an office. I don't have any kids, but I still feel like I'm going stir crazy. Sometimes you just need to put some distance between where you sleep and where you work.

When I worked from home I did something similar to what a previous poster has said. I would go to a cafe in the morning and work from there until lunch, I found I needed some humans around me for at least part of my morning to focus. Then after lunch I'd go home and work until 6 or so then go to the gym. Just doing this, the feeling of coming home from the gym, allowed me to have that mental space from work and home time.

Re: How to Survive as a Solo Dev for Like a Decade or So

#48
post #10

Earlier quoted context omitted.

Library?

> I tried cafes and libraries but, oddly, they no longer worked for me—the noise and the people walking by suddenly became a huge distraction.

For me, the reason is different. I don't mind people walking or even talking nearby, but I really hate the process of pack/unpack. Before work, I need to setup the laptop, the cables, the IP to access my local server from Android, get notebooks, pens, ohh my earphones, and a lot more, only then I can jump to work for maybe 2-3 hours (I feel a little uneasy to stay longer in the cafe). If you are working alone, the bathroom is more complicated. Oh and the outlet. And internet... It doesn't work for me. Office is my only option, because I want everything ready to start immediately.

Re: How to Survive as a Solo Dev for Like a Decade or So

#49
post #35

Earlier quoted context omitted.

$350/mo seems _extremely_ reasonable for a quiet studio. I don't think that's the kind of office expense the poster was talking about. For instance, in NYC, $350/month would barely get you a "hot desk" (i.e. chair at a table) in a coworking space.

Yes, but if you're self-funded every dollar is taken out of your "runway".

Or out of your profit, assuming you're making money. :)

Re: How to Survive as a Solo Dev for Like a Decade or So

#50
post #8

> I find it astonishing that startup indie devs pay out for an office, with all the extra bills that entails. Work from home, keep your overheads as close to zero as possible. I've been a solo dev for nearly a decade (8 years) and I found that sometimes it makes complete sense to pay for an office. Before my daughter was born, I was able to work from almost anywhere: noisy cafes, at home, the library, etc. But after…

> I tried cafes and libraries but, oddly, they no longer worked for me—the noise and the people walking by suddenly became a huge distraction.

I see that issue with cafés, but I never had such an issue with libraries. At least the libraries I know are very quiet and their staff takes great care to keep it quiet.

My problem with the library was that on some days, I needed to phone quite often, or was called quite often. Each time I had to leave the library temporarily, and this in-and-out was very annoying for me.

> rent a tiny artist studio for $350/mo

Wow, that's still quite a lot. Did you try co-working spaces? Roughly speaking, there you pay for a desk in a room, not for a whole appartment.

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