Honestly I don't know why I didn't do that from the start and worked on my projects in my spare time.
How to Survive as a Solo Dev for Like a Decade or So
41–50 of 171 posts
Re: How to Survive as a Solo Dev for Like a Decade or So
#42Check it out: https://linuxontheweb.appspot.com/about
Re: How to Survive as a Solo Dev for Like a Decade or So
#43> I find it astonishing that startup indie devs pay out for an office, with all the extra bills that entails. Work from home, keep your overheads as close to zero as possible. I've been a solo dev for nearly a decade (8 years) and I found that sometimes it makes complete sense to pay for an office. Before my daughter was born, I was able to work from almost anywhere: noisy cafes, at home, the library, etc. But after…
I think the real lesson that's being conveyed is "Don't gear up like you're a successful business until you are a successful business". > When your game sells and makes some money, treat it in terms of how many years you’ve got until you’d have to get a ‘proper job’ > I’d released three games before I went ‘full time’, and my 4th was just about ready to launch. The first games were made in my spare time while my Real…
We should call them "cargo cult businessmen".
Re: How to Survive as a Solo Dev for Like a Decade or So
#44The best advice that I got was don't quit your full time job. My desktop sharewares dont sell that often nowadays, but its enough to pay my rent and monthly expenses. The salary that I get from my full time job goes direct to my bank untouched. > "Working from a cafe" 100% agree. For me, no work gets done from a cafe. I wonder what work people do by sitting at Starbucks. I cant write one line of code if I am being co…
It's even better in public libraries, because the noise is 10x lower than the typical open-space environment. You also make random encounters which usually turns out great.
The only things that could be a blocker is music with vocals, for that I use earbuds.
I tend to think of different places like psychological anchors, each one good for a particular type of work.
Moving physically itself is a powerful reward for accomplished tasks.
Re: How to Survive as a Solo Dev for Like a Decade or So
#45Earlier quoted context omitted.
I work from home. Here's how I get around this: after waking up and having breakfast, I go for a short (~10 minute) walk or bike ride around the block. When I get back, I start working. That kind of "fake commute" is sufficient to trick my brain into separating work from everything else I do in the same space.
When you end the day, do you have a second fake commute home?
Re: How to Survive as a Solo Dev for Like a Decade or So
#46The best advice that I got was don't quit your full time job. My desktop sharewares dont sell that often nowadays, but its enough to pay my rent and monthly expenses. The salary that I get from my full time job goes direct to my bank untouched. > "Working from a cafe" 100% agree. For me, no work gets done from a cafe. I wonder what work people do by sitting at Starbucks. I cant write one line of code if I am being co…
Re: How to Survive as a Solo Dev for Like a Decade or So
#47> I find it astonishing that startup indie devs pay out for an office, with all the extra bills that entails. Work from home, keep your overheads as close to zero as possible. I've been a solo dev for nearly a decade (8 years) and I found that sometimes it makes complete sense to pay for an office. Before my daughter was born, I was able to work from almost anywhere: noisy cafes, at home, the library, etc. But after…
I have also been working out of my garage for the last eight years and I'm just now in the process of finding an office. I don't have any kids, but I still feel like I'm going stir crazy. Sometimes you just need to put some distance between where you sleep and where you work.
Re: How to Survive as a Solo Dev for Like a Decade or So
#48Earlier quoted context omitted.
Library?
> I tried cafes and libraries but, oddly, they no longer worked for me—the noise and the people walking by suddenly became a huge distraction.
Re: How to Survive as a Solo Dev for Like a Decade or So
#49Earlier quoted context omitted.
$350/mo seems _extremely_ reasonable for a quiet studio. I don't think that's the kind of office expense the poster was talking about. For instance, in NYC, $350/month would barely get you a "hot desk" (i.e. chair at a table) in a coworking space.
Yes, but if you're self-funded every dollar is taken out of your "runway".
Re: How to Survive as a Solo Dev for Like a Decade or So
#50> I find it astonishing that startup indie devs pay out for an office, with all the extra bills that entails. Work from home, keep your overheads as close to zero as possible. I've been a solo dev for nearly a decade (8 years) and I found that sometimes it makes complete sense to pay for an office. Before my daughter was born, I was able to work from almost anywhere: noisy cafes, at home, the library, etc. But after…
I see that issue with cafés, but I never had such an issue with libraries. At least the libraries I know are very quiet and their staff takes great care to keep it quiet.
My problem with the library was that on some days, I needed to phone quite often, or was called quite often. Each time I had to leave the library temporarily, and this in-and-out was very annoying for me.
> rent a tiny artist studio for $350/mo
Wow, that's still quite a lot. Did you try co-working spaces? Roughly speaking, there you pay for a desk in a room, not for a whole appartment.