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How to Get into VR

blog.ycombinator.com

161–170 of 221 posts

Re: How to Get into VR

#161

"Silicon Valley" touched on this last week: “It’s a VR play,” Bachman says. “That’s the frothiest space in the Valley right now. Nobody understands it but everyone wants in. Any idiot could walk into a fucking room, utter the letters ‘v’ and ‘r’, and VC’s would hurl bricks of cash at them. “By the time they find out it’s vaporware, it’s too late. I’ve got to get into this.”

[deleted]

Re: How to Get into VR

#162
post #160

Earlier quoted context omitted.

The show is about a year, year and a half out of date. Anecdotally, the funding climate for VR was stupid in 2015, more restrained in 2016 and today. (I think AR might be frothier at this point.) That said, I haven't seen the episode yet, but the show is usually pretty spot on.

> more restrained in 2016 Huh? https://www.cbinsights.com/blog/ar-vr-startup-funding/ EDIT: Another report: https://pitchbook.com/news/articles/vrar-breakdown-vcs-inves...

"Disclosed" funding and deals often trail the real rounds by anywhere from 6 months to two years.

Re: How to Get into VR

#163

Earlier quoted context omitted.

immersive concerts - TheWaveVR [0] reinvented museums - TiltBrush [1] court-side sporting events - NextVR [2] Not to mention architecture [3], communication [4], collaboration [5], medicine [6], 3d modeling [7], game development [8], film [9] and the myriad of other industries I'm forgetting. Also if you haven't tried any of the latest games on Oculus Rift or Vive you're really missing out. They've gotten incredible…

> court-side sporting events I still want to stand on the 50 yard line during a live game, or position myself wherever the action is, with fully realized 3D models of the players.

I've long thought this to absolutely be the killer app for VR. And just imagine the advertising options.

Re: How to Get into VR

#164

"Silicon Valley" touched on this last week: “It’s a VR play,” Bachman says. “That’s the frothiest space in the Valley right now. Nobody understands it but everyone wants in. Any idiot could walk into a fucking room, utter the letters ‘v’ and ‘r’, and VC’s would hurl bricks of cash at them. “By the time they find out it’s vaporware, it’s too late. I’ve got to get into this.”

The show is about a year, year and a half out of date. Anecdotally, the funding climate for VR was stupid in 2015, more restrained in 2016 and today. (I think AR might be frothier at this point.) That said, I haven't seen the episode yet, but the show is usually pretty spot on.

[deleted]

Re: How to Get into VR

#165

Earlier quoted context omitted.

immersive concerts - TheWaveVR [0] reinvented museums - TiltBrush [1] court-side sporting events - NextVR [2] Not to mention architecture [3], communication [4], collaboration [5], medicine [6], 3d modeling [7], game development [8], film [9] and the myriad of other industries I'm forgetting. Also if you haven't tried any of the latest games on Oculus Rift or Vive you're really missing out. They've gotten incredible…

> court-side sporting events I still want to stand on the 50 yard line during a live game, or position myself wherever the action is, with fully realized 3D models of the players.

NBA does this already.

https://watch.nba.com/page/vr

Re: How to Get into VR

#166
The elephant NOT in the room here is Apple. I think one can safely assume that Apple is very actively doing R&D to solve the very hard problems with VR - and they will probably succeed. It'll probably be a walled garden like iOS, but it will still move the market.

Re: How to Get into VR

#167
Why are VR posts devoided of any talk about porn technology development. I think a huge market for VR will be the porn industry, and it seems quite untapped at this point.

Re: How to Get into VR

#168

Earlier quoted context omitted.

Going back to 2D games like CS:Go after playing Onward is such a let-down personally. I'd choose Onward over them any day of the week. The adrenaline you get when bullets are actually flying over your head continues to blow me away. To each their own.

Heh. I still find CSGO horribly addictive after 16+ years off and on CS games and I attribute it to CS's core mechanics being so great. It's not an "experience" like the most recent Battlefield but the gameplay carries it. Onward is a vanilla game that's improved because of the "experience" of VR (and yes, it's very cool), but I'd take better gameplay any day. The game that finally combines gameplay with VR, that'll…

Completely agree. CSGO any day. If they port it to VR, then I'll be sold

Re: How to Get into VR

#169
post #162
post #160

Earlier quoted context omitted.

> more restrained in 2016 Huh? https://www.cbinsights.com/blog/ar-vr-startup-funding/ EDIT: Another report: https://pitchbook.com/news/articles/vrar-breakdown-vcs-inves...

"Disclosed" funding and deals often trail the real rounds by anywhere from 6 months to two years.

When you say "real rounds", do you mean the time the investor commits to investing?

Re: How to Get into VR

#170
post #38

> The development of VR has been surprisingly tied to science fiction. Authors in the field have envisioned the futures that engineers set out to build Incidentally, the high romanticism of VR one of the reasons why I am highly skeptical of the industry. The article argues "VR will also enable immersive concerts, reinvented museums, and live, court-side sporting events", but what is it doing now outside of games, whi…

There is a large market for training simulators that are essentially very advanced virtual reality systems.

In Australia (NSW specifically) we have the requirement for learner drivers to complete 120 hours of accompanied driving time before they can get a solo licence.

I think that's insane, and we should do what fighter pilots do... some hours of "normal" flying, and LOADS of time in a simulator dealing with extreme cases.

So... know of any good VR driving sims that attempt to model commuter traffic?

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