Live data from Hacker News

Show HN: My first native iOS app – Cone, a real time color picker

coneapp.io

141–150 of 164 posts

Re: Show HN: My first native iOS app – Cone, a real time color picker

#141
Would you be interested in supporting color space conversions for Apple developers? Like how does UIColor(displayP3Red:0.7 green:0.8 blue:0.4) map to extended sRGB? Standard sRGB? If you give you an sRGB color, what's the saturated version of that color in P3? What's the 50% desaturated version of a given color? Etc.

Re: Show HN: My first native iOS app – Cone, a real time color picker

#142
You made something very simple and beautiful. I bought it right away, and had fun building a palette of the Kansas sunset while my dogs ran through the woods. I know I could do the same thing just by taking a photo and extracting a palette later, but I really liked the experience of doing it in the moment.

Just one request: I'd love a way to export a bunch of colors at once. Is there a way in the current interface? If not, please consider it for a future update.

Re: Show HN: My first native iOS app – Cone, a real time color picker

#143
post #65
post #25

Hi, HN! Really excited to share my little project here. Being a colorblind designer, it was often hard for me to figure the color names and decide which colors to use. Hence, I decided to make this app. Cone lets you pick colors in real time using the phone's camera. It lets you build color palettes while on the run, capturing and recording color for later comment/discussion, sending the colors to someone else quickl…

Really cool - simple and effective. Love that it starts right away when openened. (And cool landing page too) Being color blind too (well, anomalous trichromat) I sometimes take pictures of things I want to buy/examine and analyze the colors at home: could you make a Force Touch option to load a picture from the camera roll instead of using the camera? (I suggest force touch because I don't want to interfere with the…

This feature is definitely on the roadmap. Force touch is a good idea but it makes discoverability of the feature difficult. I will find a way to make it more obvious and keep the interface simple.

Thank you!

Re: Show HN: My first native iOS app – Cone, a real time color picker

#144
post #25

Hi, HN! Really excited to share my little project here. Being a colorblind designer, it was often hard for me to figure the color names and decide which colors to use. Hence, I decided to make this app. Cone lets you pick colors in real time using the phone's camera. It lets you build color palettes while on the run, capturing and recording color for later comment/discussion, sending the colors to someone else quickl…

Awesome. Great idea, even better execution. Would you be interested in an Android developer for developing an Android version?

Thank you! Currently, I don't have the resources to hire an Android developer but I'll definitely do it once I complete the feature set in iOS. Please send me an email so that I can contact you back when I need you.

Re: Show HN: My first native iOS app – Cone, a real time color picker

#145
post #25

Hi, HN! Really excited to share my little project here. Being a colorblind designer, it was often hard for me to figure the color names and decide which colors to use. Hence, I decided to make this app. Cone lets you pick colors in real time using the phone's camera. It lets you build color palettes while on the run, capturing and recording color for later comment/discussion, sending the colors to someone else quickl…

I like how you kept the site and dependencies simple. 34.7KB of js (~21 is mostly color definitions), and 4.2KB of css. Just FYI: 1. You could save ~15.75kb by minifying your JS/CSS (a bit nit-picky since your resources are a fraction of what most sites have) 2. The 1MB background image comes out to 570.6 KB through tinypng.com (47% off!). If lossless is more your thing, you could save about 5% by running it through…

Usually, my website projects have a couple grunt tasks running for image compressing, minimizing files, etc., but for this landing page, I just went with the basic HTML and CSS workflow. I realized how easy it was to create a website when there was no grunt or other dependencies haha.

However, I'll definitely be optimizing the files. Thank you for the tip!

Re: Show HN: My first native iOS app – Cone, a real time color picker

#146

You made something very simple and beautiful. I bought it right away, and had fun building a palette of the Kansas sunset while my dogs ran through the woods. I know I could do the same thing just by taking a photo and extracting a palette later, but I really liked the experience of doing it in the moment. Just one request: I'd love a way to export a bunch of colors at once. Is there a way in the current interface? I…

I am really happy you liked using the app.

Exporting multiple colors at once is a great idea! I've added it to my roadmap and will be implementing it very soon. Thank you!

Re: Show HN: My first native iOS app – Cone, a real time color picker

#147
post #108

Earlier quoted context omitted.

Thank you so much for reporting that. I just copied the link from my iTunes connect account which only has one additional parameter "?ls=1" that seems to work in Chrome. Does anyone know what that parameter means?

This article is a couple of years old but it appears LS is Load Store: http://blog.geni.us/2013/12/06/parameter-cheat-sheet-for-itu...

Ah makes a lot of sense. Thanks for the link!

Re: Show HN: My first native iOS app – Cone, a real time color picker

#148
post #121
post #117

Earlier quoted context omitted.

Thank you! It took me about a month to build this from scratch. I am familiar with JavaScript so that helped me in picking up Swift quickly.

Being familiar with JavaScript did you consider something like React Native over Swift?

I actually started with React Native but soon realized the limitations and switched to Swift. Learning Swift and shipping the app was definitely faster than trying to figure out how to do X in react native and make it work properly.

I think React Native is good if you're building database apps but when you want to leverage the device capabilities like camera, Bluetooth etc, going native is the best option.

Re: Show HN: My first native iOS app – Cone, a real time color picker

#150
post #126

Earlier quoted context omitted.

30MB for the app itself seems excessive, though.

Most of that is probably due to Swift's runtime library.

Surely if you're using core Swift, or core Objective-C, the runtime is a shared lib shipped with the OS? I can't imagine that every single app built on Swift or Objective-C is bundling the exact same foundation? That seems so unlike Apple to miss such a massive optimization to reduce the download size of nearly every app. I can understand there being exceptions with some apps that use custom setups, but surely the majority of apps are written in XCode using exactly what is provided as a toolset.
Post reply on HN