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Show HN: My first native iOS app – Cone, a real time color picker

coneapp.io

131–140 of 164 posts

Re: Show HN: My first native iOS app – Cone, a real time color picker

#132
post #121
post #117

Earlier quoted context omitted.

Thank you! It took me about a month to build this from scratch. I am familiar with JavaScript so that helped me in picking up Swift quickly.

Being familiar with JavaScript did you consider something like React Native over Swift?

I wonder if this is the kind of app you can "never" properly write in a cross-platform way...

Re: Show HN: My first native iOS app – Cone, a real time color picker

#136
post #99
post #25

Hi, HN! Really excited to share my little project here. Being a colorblind designer, it was often hard for me to figure the color names and decide which colors to use. Hence, I decided to make this app. Cone lets you pick colors in real time using the phone's camera. It lets you build color palettes while on the run, capturing and recording color for later comment/discussion, sending the colors to someone else quickl…

Had a similar idea to help with my color deficiency, but never developed it. Would totally use this if it were on Android.

Seconded.

Re: Show HN: My first native iOS app – Cone, a real time color picker

#137
post #78

Am I just too stupid to see the grander idea of this app or why does it get so much attention and top position on HN? It's just a color picker on camera images or what did I miss? It's very well done I agree but still seems remarkably trivial. Why all the fuzz?

Isn't it largely just luck? This was posted a few weeks ago, and went nowhere. Now posted again it reaches the top because a few people upvote it early on. It will also float down again pretty quickly. Trivial but fun - a few minutes of fame - well deserved

Yup it's luck

Re: Show HN: My first native iOS app – Cone, a real time color picker

#139
post #126

Earlier quoted context omitted.

I like how you kept the site and dependencies simple. 34.7KB of js (~21 is mostly color definitions), and 4.2KB of css. Just FYI: 1. You could save ~15.75kb by minifying your JS/CSS (a bit nit-picky since your resources are a fraction of what most sites have) 2. The 1MB background image comes out to 570.6 KB through tinypng.com (47% off!). If lossless is more your thing, you could save about 5% by running it through…

30MB for the app itself seems excessive, though.

Most of that is probably due to Swift's runtime library.

Re: Show HN: My first native iOS app – Cone, a real time color picker

#140
post #53

This is something I didn't know I needed for a long time, how has this not existed until now? It's so simple and truly is a delight to use. Thank you kind sir!

Adobe Color CC (now Adobe Capture CC) was released 4 years ago, in May 2013 https://itunes.apple.com/US/app/id1040200189
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