> The development of VR has been surprisingly tied to science fiction. Authors in the field have envisioned the futures that engineers set out to build Incidentally, the high romanticism of VR one of the reasons why I am highly skeptical of the industry. The article argues "VR will also enable immersive concerts, reinvented museums, and live, court-side sporting events", but what is it doing now outside of games, whi…
How to Get into VR
111–120 of 221 posts
Re: How to Get into VR
#112Somebody at YC likes "Ready Player One", which is a stupid book. (Essential skill for taking over a big company: ability to play a perfect game of PacMan.) "Snow Crash" was ahead of its time. Yet the plot of Snow Crash would play out the same if everybody simply had modern phones. Where's the killer app for VR? VR headsets have been around for years. The current generation of technology works adequately. Yet other th…
Very limiting in use-case scenarios for "grand worlds" if you have to pause every 15 or 30 minutes to not puke and/or go cross eyed.
Re: How to Get into VR
#113> The development of VR has been surprisingly tied to science fiction. Authors in the field have envisioned the futures that engineers set out to build Incidentally, the high romanticism of VR one of the reasons why I am highly skeptical of the industry. The article argues "VR will also enable immersive concerts, reinvented museums, and live, court-side sporting events", but what is it doing now outside of games, whi…
immersive concerts - TheWaveVR [0] reinvented museums - TiltBrush [1] court-side sporting events - NextVR [2] Not to mention architecture [3], communication [4], collaboration [5], medicine [6], 3d modeling [7], game development [8], film [9] and the myriad of other industries I'm forgetting. Also if you haven't tried any of the latest games on Oculus Rift or Vive you're really missing out. They've gotten incredible…
Re: How to Get into VR
#114Earlier quoted context omitted.
> It's $900 The Oculus Rift is $500, $598 with the Touch controllers and and extra sensor.[1] [1]: https://www.oculus.com/cart/
It's $800 + tax for the Vive (you probably want to buy some light stands, too). What's the Rift at that price missing compared to the Vive?
The Vive already has an accessory ecosystem as companies are more willing to invest in the more 'open' system. You can buy a thinner cable, various comfort gaskets, a complete wireless solution (only in China for now), non-controller trackers to attach to your body or objects in your playspace (still mostly devs doing this), a foveated rendering plugin (just anounced), etc.
You get a slightly wider FOV and a lot more room if you wear glasses. Also a built-in camera, which is a little gimmicky, but a godsend if you want to move a chair, read a text message, move the cat, etc without taking your headset off.
You're also supporting Valve and SteamVR which does not engage in the dirty business of exclusives or "walled garden" approaches like the Facebook/Oculus model. There are also privacy issue with the Oculus software. Even when its not running it has a encrypted connection to Facebook's server constantly.
Lastly, it seems to be the dev favorite. A few of the betas I've been involved with have been Vive-only.
That said, the Vive needs a price cut. It occasionally gets $100 off. I'm hoping they make that permanent.
Re: How to Get into VR
#115Somebody at YC likes "Ready Player One", which is a stupid book. (Essential skill for taking over a big company: ability to play a perfect game of PacMan.) "Snow Crash" was ahead of its time. Yet the plot of Snow Crash would play out the same if everybody simply had modern phones. Where's the killer app for VR? VR headsets have been around for years. The current generation of technology works adequately. Yet other th…
VR is the Virtual Boy all over again until the physiological hostilities of humans to reject the thing after 30 minutes can be mollified with 80% applicability to the population at large. From what I gather, only about 10% of the population can stand being in a VR environment between 15-30 minutes, and even then have to break. Very limiting in use-case scenarios for "grand worlds" if you have to pause every 15 or 30…
Isn't that due to the latency of the current generation VR? I think I remember Carmack tweeting something similar to that...
Re: How to Get into VR
#116Earlier quoted context omitted.
> The article argues "VR will also enable immersive concerts, reinvented museums, and live, court-side sporting events", but what is it doing now outside of games, which have been hit-or-miss? It's literally doing all of the stuff you mentioned, if you look for it. The blocker is that most people don't have a headset to experience it. The same thing could be (and was) said about the early internet.
The CEO of unity believes that AR/VR will be bigger than the internet and develop in much the same way [1]. Obviously he is biased but still pretty big statement from a CEO of the most popular game engine. [1] https://www.youtube.com/watch?v=ODXMhaNIF5E
You mean someone that has a personal financial interest in a market growing is talking about how that market might grow. That's not very surprising to hear, don't you think?
Re: How to Get into VR
#117> The development of VR has been surprisingly tied to science fiction. Authors in the field have envisioned the futures that engineers set out to build Incidentally, the high romanticism of VR one of the reasons why I am highly skeptical of the industry. The article argues "VR will also enable immersive concerts, reinvented museums, and live, court-side sporting events", but what is it doing now outside of games, whi…
I agree that there are much fewer applications of VR "now", but let's consider its timeline: the first mainstream HMD (Oculus Rift) was released in 2012. Last year (2016) was the first time that hand-tracking was introduced by Oculus and HTC. If anything is holding back the industry right now, it's the lack of content, but keep in mind that we are still incredibly early!
Re: How to Get into VR
#118> The development of VR has been surprisingly tied to science fiction. Authors in the field have envisioned the futures that engineers set out to build Incidentally, the high romanticism of VR one of the reasons why I am highly skeptical of the industry. The article argues "VR will also enable immersive concerts, reinvented museums, and live, court-side sporting events", but what is it doing now outside of games, whi…
As a day one Vive owner I also agree these kinds of statements are fairly bullshitty. VR doesn't remotely compare to the real experience of a real outing. Nor is it able to do much outside of gaming and there are probably valid reasons why. Gamers are used to being in virtual spaces, using VR is fun, etc but its also isolating, uncomfortable, expensive, and low res.
The good news is that "games" encompasses many categories of experience. Social fun like Rec Room, or RPG's, or MMOs, or shooters, or playing pool, or pingpong, etc. Its a varied experience and I think its a little dismissive to say something like "Oh but its only games now?" Games are huge! Why are we discounting this incredible part of the human experience and something part of all human cultures? This is like saying, "Oh you're in love and getting married? That's just endorphins and patriarchy." Its dismissive to an extreme.
That said, I've watched a bit of youtube with my Vive and can certainly see it making in-roads with consumption of media, but even the best pool simulators, gun range, or pingpong simulators not only feel nothing like the real thing, but they're barely a fraction of the fun of the real thing. If futurists are banking on VR replacing many real experiences, well, they better be ready to be disappointed. VR's strengths aren't being a digital version of real experiences, its making fantastic worlds and experiences of its own that feel 'real' and interesting.
Re: How to Get into VR
#119Re: How to Get into VR
#120Somebody at YC likes "Ready Player One", which is a stupid book. (Essential skill for taking over a big company: ability to play a perfect game of PacMan.) "Snow Crash" was ahead of its time. Yet the plot of Snow Crash would play out the same if everybody simply had modern phones. Where's the killer app for VR? VR headsets have been around for years. The current generation of technology works adequately. Yet other th…
VR is the Virtual Boy all over again until the physiological hostilities of humans to reject the thing after 30 minutes can be mollified with 80% applicability to the population at large. From what I gather, only about 10% of the population can stand being in a VR environment between 15-30 minutes, and even then have to break. Very limiting in use-case scenarios for "grand worlds" if you have to pause every 15 or 30…
I get intense motion sickness normally but can spend an hour or two in VR just fine. 90fps and teleport mechanics go a long way towards comfort. Considering there are almost 1m owners of Vives, PSVR's and Rifts combined I seriously doubt there was a 90% return rate here.