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How to Get into VR

blog.ycombinator.com

11–20 of 221 posts

Re: How to Get into VR

#12

> The development of VR has been surprisingly tied to science fiction. Authors in the field have envisioned the futures that engineers set out to build Incidentally, the high romanticism of VR one of the reasons why I am highly skeptical of the industry. The article argues "VR will also enable immersive concerts, reinvented museums, and live, court-side sporting events", but what is it doing now outside of games, whi…

> The article argues "VR will also enable immersive concerts, reinvented museums, and live, court-side sporting events", but what is it doing now outside of games, which have been hit-or-miss?

It's literally doing all of the stuff you mentioned, if you look for it. The blocker is that most people don't have a headset to experience it.

The same thing could be (and was) said about the early internet.

Re: How to Get into VR

#13

> The development of VR has been surprisingly tied to science fiction. Authors in the field have envisioned the futures that engineers set out to build Incidentally, the high romanticism of VR one of the reasons why I am highly skeptical of the industry. The article argues "VR will also enable immersive concerts, reinvented museums, and live, court-side sporting events", but what is it doing now outside of games, whi…

One good example as of late is The Wave VR. http://thewavevr.com/

A crossover between game / social experience / musical fantasy. They have live shows once a week and have been gaining momentum within the VR community quite rapidly.

Important to remember we are quite literally still just beyond the one year mark since consumer VR devices hit the market. It will only get better.

I agree the Gear is not where VR is going in the future. You need full room-scale immersion to really "feel" like you are experiencing something truly new and exciting. 360 sports videos are NOT the future of VR.

Re: How to Get into VR

#14
post #6

First they should ask if you want to get into VR. I mean, there is a certain crisis, as the hype did not live up and obvious problems (sickness) remained obvious.

The majority of this post is about why you might want to get into it.

Re: How to Get into VR

#15

> The development of VR has been surprisingly tied to science fiction. Authors in the field have envisioned the futures that engineers set out to build Incidentally, the high romanticism of VR one of the reasons why I am highly skeptical of the industry. The article argues "VR will also enable immersive concerts, reinvented museums, and live, court-side sporting events", but what is it doing now outside of games, whi…

I mean, did you click those links? All of those examples were things VR is doing now, not possibilities for the future.

Re: How to Get into VR

#16

> The development of VR has been surprisingly tied to science fiction. Authors in the field have envisioned the futures that engineers set out to build Incidentally, the high romanticism of VR one of the reasons why I am highly skeptical of the industry. The article argues "VR will also enable immersive concerts, reinvented museums, and live, court-side sporting events", but what is it doing now outside of games, whi…

We have paying customers for our VR surgical training - ossovr.com - I left the games industry in 2014 to work on non games VR applications because I believed (and still believe) that commercial applications of VR will be more profitable in the near term than games. Architecture is another field that is seeing rapid adoption of VR as a real business tool and not just a gimmick.

Re: How to Get into VR

#17
post #12

> The development of VR has been surprisingly tied to science fiction. Authors in the field have envisioned the futures that engineers set out to build Incidentally, the high romanticism of VR one of the reasons why I am highly skeptical of the industry. The article argues "VR will also enable immersive concerts, reinvented museums, and live, court-side sporting events", but what is it doing now outside of games, whi…

> The article argues "VR will also enable immersive concerts, reinvented museums, and live, court-side sporting events", but what is it doing now outside of games, which have been hit-or-miss? It's literally doing all of the stuff you mentioned, if you look for it. The blocker is that most people don't have a headset to experience it. The same thing could be (and was) said about the early internet.

With the important difference that getting on the early Internet only required a telephone line, which everybody already had, and a modem, an inexpensive piece of hardware you did not have to physically strap onto your face.

Re: How to Get into VR

#19

> The development of VR has been surprisingly tied to science fiction. Authors in the field have envisioned the futures that engineers set out to build Incidentally, the high romanticism of VR one of the reasons why I am highly skeptical of the industry. The article argues "VR will also enable immersive concerts, reinvented museums, and live, court-side sporting events", but what is it doing now outside of games, whi…

Google Earth VR is incredible, as one non-game example.
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