Earlier quoted context omitted.
I'm confused, because this reads to me like exactly what I was trying to say, but you seem to be disagreeing with me. Could you clarify? In the game with rounding, A beats B, B beats C, C beats A. In the game without rounding, where totals are summed, they are evenly matched and it's down to chance. That's exactly the effect I was referring to.
You seem to be using "rounding" to mean "comparing the exact, unmodified results of individual rolls", which is probably the source of the confusion because that doesn't really correspond to any common definition of the word "rounding".
The best way I can think of to allocate a fractional score to each die player is to sum all the dice rolled, and give each player their roll divided by the sum. So if players rolled 2 and 5, one player would get 2/7 and the other 5/7 - instead of rounding the scores to 0 and 1.
Note that to calculate the EV for a die under this scheme, you have to calculate it versus a particular opposing die, so it would produce a different EV for the transitive A/B/C dice in different combinations.
Perhaps that's what the OP was trying to suggest?