Hello, Lua. (Apple opens door to interpreters on iOS devices)
31–40 of 52 posts
Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)
#32This is crap, the changed condition is still unacceptable. These conditions are a deal-breaker for me. I would have considered buying an iPhone and developing on it, but because of this stupid other-language-prohibition, I will never buy an Apple product. I bought a Nokia N900 (Maemo / Debian / GNU / Linux phone). I'm very happy being able to run anything on it without having to jail-break or break license terms. Als…
Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)
#33This is crap, the changed condition is still unacceptable. These conditions are a deal-breaker for me. I would have considered buying an iPhone and developing on it, but because of this stupid other-language-prohibition, I will never buy an Apple product. I bought a Nokia N900 (Maemo / Debian / GNU / Linux phone). I'm very happy being able to run anything on it without having to jail-break or break license terms. Als…
You will hurt their market share incredibly doing so. They will also care.
Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)
#34Earlier quoted context omitted.
Exactly. And the blog's explanation of beign used for game scripting as a minor feature falls short: can anyone imagine what Half Life would be like without scripted events?
Imagine Half Life without 3d graphics. Now you see why scripting is a 'minor' feature.
Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)
#35Earlier quoted context omitted.
You will hurt their market share incredibly doing so. They will also care.
I wish I had enough karma points to downvote you.
Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)
#36IMHO this doesn't help at all. The core issue is that I can't make an app that runs on multiple platforms. I know that cross platform is against Apple's best interest, but I just don't care. I won't be writing Apple applications.
Either way I applaud your decision.
Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)
#37I have altered the deal. Pray I don't alter it any further.
If we don't like parts of the deal as it stands and they altered one of those parts for the better, do we really want to pray that they don't alter it further? Witty quote and all, but it seems out of place here.
Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)
#38I have altered the deal. Pray I don't alter it any further.
If we don't like parts of the deal as it stands and they altered one of those parts for the better, do we really want to pray that they don't alter it further? Witty quote and all, but it seems out of place here.
Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)
#39Earlier quoted context omitted.
> Thus, writing an entire iOS app in an interpreted language (such as Lua) does not seem likely to be allowed. Indeed, this is pretty much specifically tailored towards games (which are scripted using e.g. Lua but not entirely written in it) or things like emulators. Apparently, Apple has decided to go over Jobs's dislike for games and let them grow further on the platform.
games are selling a lot of iPod touches.