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Hello, Lua. (Apple opens door to interpreters on iOS devices)

appleoutsider.com

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Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)

#12
post #8
post #4

Earlier quoted context omitted.

No, absolutely not. It says in the article that this is not for platforms that completely "take over" the app. This change is for Objective-C applications that want/need to use Lua or other include languages for minor features, like how Tap Tap Revenge uses Lua for its immersive themes.

Apple will fight a losing battle if they specify mode of execution to limit frameworks. Sure it will slow others down, but what happens when someone creates a foo to objective-c compiler - for eg flash to objective-c or mono to objective-c.

> but what happens when someone creates a foo to objective-c compiler - for eg flash to objective-c or mono to objective-c.

They already exist and are specifically forbidden by the license (or were last time I checked): the previous update added the requirements that applications be originally written in a supported language, forbidding the usage of a cross-compiler.

Now I'm guessing if it's your own for your own stuff (think GOAL) it's going to fly unnoticed, but the minute a cross compiler gets enough traction, you can bet its binaries are going to be fingerprinted and banned on sight.

Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)

#13

The title and blurb is misleading. You need permission from Apple on an application by application basis. Interpreted code is to be used in a "minor way" for "minor features". Thus, writing an entire iOS app in an interpreted language (such as Lua) does not seem likely to be allowed. I'm not a lawyer though. Of course, Apple is fickle and contradicts itself often. Indeed, I would not be surprised to find Titanium get…

> Thus, writing an entire iOS app in an interpreted language (such as Lua) does not seem likely to be allowed. Indeed, this is pretty much specifically tailored towards games (which are scripted using e.g. Lua but not entirely written in it) or things like emulators. Apparently, Apple has decided to go over Jobs's dislike for games and let them grow further on the platform.

games are selling a lot of iPod touches.

Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)

#14
post #7

Question: How do you go about getting "written permission from Apple"? What's the standard way of doing this (is there one)?

Email sjobs@mac.com.

I must have missed this, when did Apple demote him to support rep? Was it because of the network issues?

Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)

#16
post #3

I have altered the deal. Pray I don't alter it any further.

If we don't like parts of the deal as it stands and they altered one of those parts for the better, do we really want to pray that they don't alter it further? Witty quote and all, but it seems out of place here.

Re: Hello, Lua. (Apple opens door to interpreters on iOS devices)

#17
post #11

[deleted]

Was there ever any doubt? If Apple has shown us anything, it's that they will kill your app for any reason they damn well please, and maybe they'll eventually deem you worthy of being given some sort of explanation.
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