There is some "overflow: scroll" that should be "overflow: auto" in CSS, IMHO.. So many empty scrollbars in firefox on osx...
Show HN: BreakLock – A hybrid of Mastermind and the Android pattern lock
31–40 of 40 posts
Re: Show HN: BreakLock – A hybrid of Mastermind and the Android pattern lock
#32It seems the optimal strategy is to initially try to ferret out which dots are in the solution set and which are not in the solution set via broad non-overlapping sweeps followed by slight pattern deviations to determine membership of particular dots. Depending on luck and your errors, this might take a half dozen moves, it might take two dozen.
Once you know which dots are in the solution set and which are outside, I find it takes less than 5 additional moves to determine order. For this part, a pencil and paper for tracking the elimination of certain dots from certain orders made this phase consistently quick.
Is very fun, I was ultimately able to beat the medium difficulty setting in an average of 15 attempts per game.
Re: Show HN: BreakLock – A hybrid of Mastermind and the Android pattern lock
#33Pretty neat. Is there some kind of "strategy guide" for mastermind-like games? I feel that I'm operating at close-to-brute-force levels (I spent 22 attempts at a 4-lock) and I'd love to get better
0 1 2
3 4 5
6 7 8
Then an L shaped pattern would be the string 0367.
The main idea is that you first build a list of every possible combination of legal moves. Then you take a random guess from that list and you will get back the number of white and black dots.
Now, since you know your random guess and the right answer produces X white dots and Y black dots, you can remove from the list of possible combinations every combination that has: dots(myGuess, combinations[i]) != (X, Y)
you can keep taking random guesses from this list and filtering after each attempt until you get the right answer, I'm not sure of the math but I think worst case It'll be 6-7 moves to find the right answer.
Re: Show HN: BreakLock – A hybrid of Mastermind and the Android pattern lock
#34Re: Show HN: BreakLock – A hybrid of Mastermind and the Android pattern lock
#35Pretty neat. Is there some kind of "strategy guide" for mastermind-like games? I feel that I'm operating at close-to-brute-force levels (I spent 22 attempts at a 4-lock) and I'd love to get better
I wrote a program and I'm getting sub 6 for every easy game. Think of the board as a grid of numbers. 0 1 2 3 4 5 6 7 8 Then an L shaped pattern would be the string 0367. The main idea is that you first build a list of every possible combination of legal moves. Then you take a random guess from that list and you will get back the number of white and black dots. Now, since you know your random guess and the right answ…
Re: Show HN: BreakLock – A hybrid of Mastermind and the Android pattern lock
#36Re: Show HN: BreakLock – A hybrid of Mastermind and the Android pattern lock
#37This is a great puzzle game and a very impressive demo web app. However, I wish it was available from the various app stores for two reasons: 1. I want to pay you for this. 2. It will be ripped off a dozen ways, and I would rather see you make money rather instead of some horrible knockoff app-vendor.
Thanks, I know it's the risk, but this is why it will always be free and ad-free on GitHub. Like 2048. On Android + Chrome, a banner will popup to install it as PWA on your phone and you won't see the difference. I believe you are on iOS? I wish Safari iOS was better at following the new web feature (like WebRTC...) Thanks for your feedback, that's pretty cool!
Cirulli himself described 2048 as a clone of Veewo Studios' app 1024, who has actually said in the description of the app to be a clone of Threes.
https://www.wikiwand.com/en/2048_(video_game)Re: Show HN: BreakLock – A hybrid of Mastermind and the Android pattern lock
#38Re: Show HN: BreakLock – A hybrid of Mastermind and the Android pattern lock
#39Pretty neat. Is there some kind of "strategy guide" for mastermind-like games? I feel that I'm operating at close-to-brute-force levels (I spent 22 attempts at a 4-lock) and I'd love to get better
I wrote a program and I'm getting sub 6 for every easy game. Think of the board as a grid of numbers. 0 1 2 3 4 5 6 7 8 Then an L shaped pattern would be the string 0367. The main idea is that you first build a list of every possible combination of legal moves. Then you take a random guess from that list and you will get back the number of white and black dots. Now, since you know your random guess and the right answ…