Someone on reddit pointed out that the morality of making addictive games was never discussed. What does the community here think about this?
I saw a lot of good things and many more bad things in my time there. Kids failing school, people getting screwed over in relationships, parents neglecting children, all to play the game. However I also saw people co-operating, people looking out for one another (in one case, my group helped a member get out of an abusive relationship by helping her with her self-confidence so that she was able to confront her partner and ultimately move out), friendships bloom, some relationships that did work out, and lots of positive times as well.
So I'm really torn about it. I think the line for me is when the games start making you pay for the addictive qualities. With the MMO I played there was just the monthly flat fee, and the cost of expansion packs (which were not very frequent). With some of these games coming out now, you pay for items, equipment, horses, farms, etc. and how much money you put in directly influences what you get out of it. And I think that is the definite line for me, crossing into wrong territory.
The issues in the first part that I saw are very difficult to regulate. It's hard to tell whether someone is going to become addicted to the point where they have serious life issues going on. Plenty of people can maintain a casual relationship with these sorts of games. But when you start tying money to direct actions like these new "social" games do, it's directly profiting from these vulnerable people. And that for me is wrong.