Earlier quoted context omitted.
I'm a game designer and a hobbyist writer, and I traditionally have had a terrible time of putting stories into my designs...but yeah, there's some really fun interactive narrative / rpg games out there and I don't think the author has bothered to give them a try (he's only focused on the recent 'walking sim' genre in the article). Phoenix Wright, Danganronpa, Persona 4 and 5, Life is Strange... all really great, and…
> I don't think the author has bothered to give them a try The author is Ian Bogost, a veteran game designer, developer, and and critic. Check out his biography: https://en.wikipedia.org/wiki/Ian_Bogost#Bibliography
Also obsessed with 'games as art pieces or commentary' and not for fun and entertainment. Two examples: Cow Clicker, a commentary on human's instinctual responses to Skinner Box design, and A Slow Year, a game about 'observing' where one of the mini-games has you drink coffee while staring at a window, which how that won awards is beyond me.
It's working great for him, I wish I had half the success he's had, and I do read his work from time to time, but we definitely don't have the same approach to games. He spends most of his time thinking about academia and politics, while I prefer to spend my time thinking about interesting mechanics and making things fun.
I'd say both are important, and before he came around his side wasn't really out there at all, so I'm glad he's around, but it's not surprising we have different opinions on the matter.