Re: losing BBS/source from the 90's -- I was fortunate enough to regularly back things up to QIC tape, and lo and behold, 22 years later a hacked up box restored the BBS perfectly and it ran in DosBox on my laptop. I was pleasantly surprised that it all worked immediately. Hardest part was finding parts for a floppy tape and installing the right Windows version. Seeing the ANSI art made it all worth it... https://twi…
A look at my BBS Software from '93
151–160 of 215 posts
Re: A look at my BBS Software from '93
#152Re: A look at my BBS Software from '93
#153One thing that always fascinated me is that although BBSs connected people, they were necessarily constrained by distance given the difficult (and price) of long-distance calls. That reflected on the shape of the community around it. There were some things that would be common between them but overall different area codes had very different scenes. This is somewhat diluted today, since you can connect with whatever c…
Re: A look at my BBS Software from '93
#154Re: A look at my BBS Software from '93
#155I miss live-chatting with the sysop if he was around
I miss gaining access levels and discover new files/areas
I miss re-loging at 12:01am to have double turns for my attack in BRE
I miss the discovery involved, how you would need to come up with interesting/new content to maintain you UL/DL ratio
I miss the epic mail convos we had in my BBS community
I miss GT's
Re: A look at my BBS Software from '93
#156Since the audience here is very diverse I'll selfishly throw out a couple nostalgia requests:
A friend's board ran a door game called "Cyberspace" that was a TinyMUD-esque "single user dungeon" game. At one point we had 10 - 12 people actively building rooms, adding mobile NPCs, etc. It was loads of fun even though only one person at a time was interacting with the software. I've looked periodically over the last 20 years to see if I can find the people who wrote it on the 'net, but I've had very little luck. (It was Turbo Pascal-based, and originally written for WWIV, but we "adapted" it to work on Searchlight and later Renegade.)
I'd love see if anybody from the old 203 board "Bit Truth" or the classic 602 "Unphamiliar Territory" is on here. Any takers?
Re: A look at my BBS Software from '93
#157Re: A look at my BBS Software from '93
#158Re: A look at my BBS Software from '93
#159Earlier quoted context omitted.
Weren't the vision/vision2/visionX based on forum hacks as well ? And celerity ? All written in turbo pascal, right ?
I loved collecting BBS Software at the time to look at what other people were doing. Pretty much everything was either a Forum (Pascal) or WWIV (C) hack.
I also remember some very, very active and high quality boards that ran citadel ... citadel was sort of the HN of the BBS world ... no ANSI, no fluff, just quick command keys and all high quality discussion.
Re: A look at my BBS Software from '93
#160Earlier quoted context omitted.
Oh the Nostalgia! My soul hurts. I was just a kid (teenager) so I didn't have the funds to run a BBS myself. But I remember the 60 minute limits, the long lists of local BBSes, the ANSI graphics, Maximus, RemoteAccess and others (I had played with a few in the hopes of starting a BBS, but that era was starting to end when I graduated in the early 2000s), Door games, RIP graphics (the very early days of vector art on…
Glad to hear someone still remembers RIPscrip graphics. I was a co-founder of TeleGrafix Communications, who made the RIPterm and RIPaint software for viewing and creating those graphics.