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A look at my BBS Software from '93

mmccaff.github.io

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Re: A look at my BBS Software from '93

#41

The late 80s/early 90s BBS scene was an amazing time for me. I was in high school and I've never been as interested in computers and communications as I was then. I never ventured into the "dark" side like OP--I was too scared of my parents--so I ran a legit FidoNET BBS using the RemoteAccess BBS software and the Frontdoor mailer (and later, Maximus and BinkleyTerm). The most amazing thing about it all was that it wa…

>This was usually run by someone with money because their modems were making long-distance calls (including overseas) on a regular basis.

It's amazing to me is how many people volunteered their time, hardware, and money to keep these systems running for free.

Re: A look at my BBS Software from '93

#42
post #8
post #5

Earlier quoted context omitted.

Ok, yes, I suppose I was a bit liberal with those rules. It's something that I made but it is now impossible to play with because dialup BBSs have gone extinct. By converting the ANSI images to PNGs, I tried to show what it would have been like to play with in its time. I removed 'Show HN' from title.

Most BBS users had to use their imagination when navigating text based interfaces, ANSI interface design and all - I had no problem traversing the experience. The WWIV BBS world reminded me of another Telegard based BBS software I used a lot - Renegade BBS. You may not be able to get Dementia back up, but maybe some of the ANSI artwork could come back to life, RG was pretty configurable in it's time. https://renegade…

Interesting - wonder what they did to piss off Bluecoat (Content Blocked (content_filter_denied), Content Category: "Malicious Sources/Malnets")

Re: A look at my BBS Software from '93

#43
In the east bay (primarily - Contra Costa County, but there was an offshoot (maybe two) down towards Dublin/San Ramon), there was a multi-line chat BBS known as Popnet. The main office was in Walnut Creek, socials were a regular thing, online chat and games were an important part of socializing. It was custom written software by the father/son team. If I recall rightly, they even had an online version of Diplomacy (the board game). I still have friends from that era.

It's interesting to see Dementia was based off of WWIV. The WWIV BBS software was well written and easy to update/customize/modify. TML, Innerdot, and others were amongst those that ran it in the 80s to early 90s.

Interestingly enough, I actually feel like the BBS days did more to foster social interaction than "social networks" now. They were (unless warez sites) hyper local. In the east bay, we had regular pick up tackle football games (going from several a year in the early days on 1/x year in the 2000s) that ran for around (maybe more than) 20 years. Many of those involved are still friends.

Re: A look at my BBS Software from '93

#44
post #16

Computers were a lot more fun in those days.

Right. Something about hardware and OS staying stable long enough so that people could focus on creating new interesting software -- instead of just trying to keep up with ever changing APIs and constantly searching StackOverflow for ready made solutions.

Sometimes severe constraints drive the really beautiful solutions.

Re: A look at my BBS Software from '93

#48

The late 80s/early 90s BBS scene was an amazing time for me. I was in high school and I've never been as interested in computers and communications as I was then. I never ventured into the "dark" side like OP--I was too scared of my parents--so I ran a legit FidoNET BBS using the RemoteAccess BBS software and the Frontdoor mailer (and later, Maximus and BinkleyTerm). The most amazing thing about it all was that it wa…

> This was usually run by someone with money because their modems were making long-distance calls (including overseas) on a regular basis. It's amazing to me is how many people volunteered their time, hardware, and money to keep these systems running for free.

It is, but there was also a certain amount of vanity to it. If you had the cash, you were the dude. You could watch as an entire region's (or even entire countries') mail flowed through your system. You probably walked down into your office and watched your busy Fido server (or servers) and a sweet stack of USR Courier external modems blinking away (you never wasted time on cheap gear) and when you participated in group mailing lists, you probably signed your e-mails with a sig that said something like "Bob Smith, Southern Star, 1:10/2", your address being a coveted and sweet, low-digit number. You were respected for your technical mastery of the system and in the very political world of Fido, few would challenge you.

I dreamed of running a big Fido hub. Sadly, Fido vanished before I reached the income level where I could have a bank of phone lines making long-distance calls all day and not worry about it. Just running a single phone line was an expensive challenge for me as a young kid. It took a lot of bussing tables at a hamburger joint.

Re: A look at my BBS Software from '93

#50

The late 80s/early 90s BBS scene was an amazing time for me. I was in high school and I've never been as interested in computers and communications as I was then. I never ventured into the "dark" side like OP--I was too scared of my parents--so I ran a legit FidoNET BBS using the RemoteAccess BBS software and the Frontdoor mailer (and later, Maximus and BinkleyTerm). The most amazing thing about it all was that it wa…

Oh the Nostalgia! My soul hurts.

I was just a kid (teenager) so I didn't have the funds to run a BBS myself. But I remember the 60 minute limits, the long lists of local BBSes, the ANSI graphics, Maximus, RemoteAccess and others (I had played with a few in the hopes of starting a BBS, but that era was starting to end when I graduated in the early 2000s), Door games, RIP graphics (the very early days of vector art on VGA screens).

There were door games like Baron Realms Elite where BBS sysops would get together and play BBS against BBS (of course many people had player accounts of multiple BBSes but it was all part of the fun and the years of protection added a decent balance to the game).

Games from that era were so much better than this Free-To-Play with micro-transactions crap. I understand it earns mobile game companies a ton of money (from a tiny % of the population that spends $200 to $5000 on a single game), but the shareware model of first 10 levels free, next 30 levels for $x made for much better games. Plus it gave people something to exchange from board to board; the whole upload/download ratios (which kids from the torrent era should really learn about--because it existed then and for legal shareware on the majority of BBSs).

I remember once getting an amazing side scrolling shooter from Japan. It may have not been shareware, but it was impossible to tell. It had no readme and I couldn't read anything on the screen. :-P It was super fun though, and I remember thinking of all the hops it must have taken (those people who make long distance BBS calls, or maybe just someone who brought disks over on a holiday) to get to a BBS in my small town.

I also remember Doom coming out, and all the Sysops talking about how amazing a game it was. I think it was 3 disks though; took either three days (60 minutes time limits) or hopping to three different BBSes to get all the disks. Then it said I needed a 386 or higher (I had a 286). I took it to a friends house who had a 486. His mom was a super Christian. She watched us play a few levels and that didn't really end well.

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