> These days, when most people talk about AI they’re talking about machine learning. There’s not any of that in SF2. Actually, AI for games is pretty much never equivalent to AI for non-games. The end goal is different - games want to provide a non-optimal set of instructions, so that it's challenging but not impossible to win. The goals are entirely different. If you're making a game, this is probably at least a use…
AIs in games often cheat, and they're also dumbed down so that they don't beat humans too fast, but the main difference with "regular" AI comes from the difference in goals and context. AI in most games has to make sufficiently smart decisions in a dynamic environment and with very limited timespan (milliseconds, usually). In such, it is pretty similar to algorithms used in robotics, and therefore entirely unlike the stuff the regular AI does to suggest you better ads.