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The History of Computer RPGs

crpgbook.wordpress.com

61–70 of 95 posts

Re: The History of Computer RPGs

#61
post #59

Earlier quoted context omitted.

Fellow old guys, give new Zelda a spin. You won't regret it!

I played the first Zelda as a kid. I'm playing the latest Zelda as an adult that has three children. I'm talking over thirty years of video game playing. It is one of the best games I have ever played.

I'm 36 now and playing BotW evokes same feeling when I've played OoT. Maybe even the first Zelda and Mystic Quest. Just maybe. It's that good.

Re: The History of Computer RPGs

#62
post #58

Planned to also be later crowdfunded into a physical release, sold at cost price. There's a very good chance I would buy a copy. I already have several physical copies of the books Jeremy Parish put out (pdfs: https://gumroad.com/gamespite , physical books: https://www.amazon.com/s/ref=dp_byline_sr_book_1?ie=UTF8&fie... ). Felipe, since I saw you're commenting here, Parish may be a good person to talk to ( https://tw…

Thanks for the tip. The problem is that Parish publish his books through Amazon's CreateSpace, which is powerful but extremely expensive... printing the CRPG Book in color through it would cost more than $60 per unit. :/ I would love to do something like the Bitmap Books ( https://www.bitmapbooks.co.uk/collections/all ), which have great quality and a decent price, all funded via Kickstarter.

Parish has used several different options over the years, so I still think it's worth asking his experience. (When I bought his books, some of it was through Blurb: http://www.blurb.com/search/site_search?search=jeremy+parish)

Speaking for myself, I think $60 is reasonable for a 450 page, full color book about a niche subject. Bitmap Books does look like a good option, and wow, that book on Super Famicom box art is tempting...

Re: The History of Computer RPGs

#63
Unfortunate that it starts with the PC era, rather than starting from the earliest computer RPGs. Avatar and Oubliette (and their predecessors and cousins) on PLATO were the foundation on which the Wizardry empire was built; from what I can recall there were even successful lawsuits. A critical part of RPG history.

Re: The History of Computer RPGs

#64
post #7

Earlier quoted context omitted.

Same here. I remember seeing it when I first heard D&D RPGs on the computer, the 'C' distinguishing it from pen & paper (PnP?).

>PnP I say "tabletop RPGs."

tabletop and P&P can be distinct as well. Tabletop means, you have a board and character-representing tokens on a table. P&P means the character data is represented on paper tables/sheets/diagrams. You can play one without the other.

E.g. Warhammer is tabletop even without RPG.

Re: The History of Computer RPGs

#65

Unfortunate that it starts with the PC era, rather than starting from the earliest computer RPGs. Avatar and Oubliette (and their predecessors and cousins) on PLATO were the foundation on which the Wizardry empire was built; from what I can recall there were even successful lawsuits. A critical part of RPG history.

The book is still being written. There will an introductory article on the PLATO RPGs, as well as on the first MUDs and MMORPGs.

Re: The History of Computer RPGs

#66

Unfortunate that it starts with the PC era, rather than starting from the earliest computer RPGs. Avatar and Oubliette (and their predecessors and cousins) on PLATO were the foundation on which the Wizardry empire was built; from what I can recall there were even successful lawsuits. A critical part of RPG history.

I think Rogue is a little older than Oubliette and is a computer game. (haven't checked whether it is mentioned in the book)

Re: The History of Computer RPGs

#67
Great stuff. You might want to consider adding Borderlands 2 into your list. It's basically Diablo 3 from the scifi first person (shooter) view. In addition to being refreshingly humorous, it has the one and only bad guy I've ever found realistic among the zillions of CRPG's I've played. There are other games in the series (1 and TPS) but they're not as good.

Re: The History of Computer RPGs

#68

I would expect (hope) the Shining Force series, including Shining In The Darkness, to make the final cut.

Aren't those console JRPGs?

They were on console, and were from Japan, but Shining Force and Shining Force II (I haven't played the rest) are not really JRPGs, in the classical sense. The turn-based tactical combat is more like XCOM or Fallout than the typical Final Fantasy/Square/Pokemon style.

Re: The History of Computer RPGs

#69
it's a shame clan lord[1] from delta tao software is omitted, although I understand you can't document them all. its historical significance comes from being the first graphical MMORPG for mac, having started in 1994. it still runs to this day, and because there's no exp cap there are people who have been playing the same characters for 20 years. the hand-drawn sprites hold up surprisingly well (even if the game only moves at 4fps), the world is massive, and its stories and history are rich. some puzzles/quests remain unsolved after all this time.

1. https://www.deltatao.com/clanlord/screenshots.html

Re: The History of Computer RPGs

#70
post #49

Bums me out I can never remember name of first crpg I had played. It was early 80s on commadore 64 when you only had a tape deck. The only thing I remember was going through dungeon and around level 3-7 of dungeon you could sit in a chair that would randomly teleport you to someplace in the dungeon, sometimes super deep. There were random chests around and no level restrictions. I remember having a low level characte…

Not sure it is the same game, but I played one my Apple //e in that era, named Telengard ( https://en.wikipedia.org/wiki/Telengard ). I remember doing exactly as you describe: teleporting very deep and looting a chest for an extremely powerful weapon, and hoping to teleport back so I could rampage for a while. Good times. ;)

Omg I think this is it!!! thank you so much, I love this forum. So crazy you remembered same thing.

Edit..Yup this is for sure the game, I even notice you could program into the game and that is what my cousin who gave it to me did in a school project.

You all made my day with helpful responses. Heartfelt thanks to you all!!

I am going to replay this game for sure because I remember it being very hard.

The author sadly passed away in 2014 I was going to email and say thanks.

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