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The History of Computer RPGs

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Re: The History of Computer RPGs

#51

Bums me out I can never remember name of first crpg I had played. It was early 80s on commadore 64 when you only had a tape deck. The only thing I remember was going through dungeon and around level 3-7 of dungeon you could sit in a chair that would randomly teleport you to someplace in the dungeon, sometimes super deep. There were random chests around and no level restrictions. I remember having a low level characte…

On the C64, that was likely "Telengard" (based on "DND" - http://www.aquest.com/telen.htm). You can play it online in a few places.

Re: The History of Computer RPGs

#53

There seems to be an omission. Zelda is discussed, but not the later releases like The Wind Waker or the recent Breath of the Wild which dwarves Skyrim. http://www.craveonline.com/entertainment/1198803-legend-zeld...

Zelda games are generally not considered RPGs.

Re: The History of Computer RPGs

#54

Up until now, I was under the impression that CRPG stood for "Classic RPG" (as opposed to J(apanese) RPG, Action RPG or MMORPG). Am I alone in this? If not, this seems a topic worth discussing.

The current definition of CRPG is character RPG. These games are ones that focus more on character development and dialogue as opposed to combat. Planetscape: Torment is the example I am most familiar with, as you can play the entire game through dialogue and only fight when required. Baldur's Gate and Neverwinter Nights are close to CRPGs, but progression is still done through combat.

They stand in opposition to JRPGs, ARPGs, and MMORPG.

Re: The History of Computer RPGs

#55

Up until now, I was under the impression that CRPG stood for "Classic RPG" (as opposed to J(apanese) RPG, Action RPG or MMORPG). Am I alone in this? If not, this seems a topic worth discussing.

The current definition of CRPG is character RPG. These games are ones that focus more on character development and dialogue as opposed to combat. Planetscape: Torment is the example I am most familiar with, as you can play the entire game through dialogue and only fight when required. Baldur's Gate and Neverwinter Nights are close to CRPGs, but progression is still done through combat.

They stand in opposition to JRPGs, ARPGs, and MMORPG.

Re: The History of Computer RPGs

#56

Bums me out I can never remember name of first crpg I had played. It was early 80s on commadore 64 when you only had a tape deck. The only thing I remember was going through dungeon and around level 3-7 of dungeon you could sit in a chair that would randomly teleport you to someplace in the dungeon, sometimes super deep. There were random chests around and no level restrictions. I remember having a low level characte…

There was a game like that available on MS/DOS (and apparently other systems) in that era called DND. https://www.classicdosgames.com/game/DND.html

My thanks to the grown ups in the local college's IT department who gave me the shareware version.

Re: The History of Computer RPGs

#57

Up until now, I was under the impression that CRPG stood for "Classic RPG" (as opposed to J(apanese) RPG, Action RPG or MMORPG). Am I alone in this? If not, this seems a topic worth discussing.

The current definition of CRPG is character RPG. These games are ones that focus more on character development and dialogue as opposed to combat. Planetscape: Torment is the example I am most familiar with, as you can play the entire game through dialogue and only fight when required. Baldur's Gate and Neverwinter Nights are close to CRPGs, but progression is still done through combat. They stand in opposition to JRP…

Never heard this one before. Also, there's no "current definition" - people of different ages, countries and backgrounds all use different definitions.

There's no international and commonly accepted authority defining the one true standard.

Re: The History of Computer RPGs

#58
Planned to also be later crowdfunded into a physical release, sold at cost price.

There's a very good chance I would buy a copy. I already have several physical copies of the books Jeremy Parish put out (pdfs: https://gumroad.com/gamespite, physical books: https://www.amazon.com/s/ref=dp_byline_sr_book_1?ie=UTF8&fie...). Felipe, since I saw you're commenting here, Parish may be a good person to talk to (https://twitter.com/gamespite) for advice on the physical publishing. This is also the sort of project he would be interested in.

Re: The History of Computer RPGs

#59
post #31

Earlier quoted context omitted.

> nothing feels like that anymore This is an experience everybody has at some point. The reason is not that the world changed, but that you changed. Having more experience about life means being less excited. I guarantee, that nowaday's youth has the same excited experience about one RPG (e.g., maybe the current Zelda that was just released) that you had back in the day. Welcome at the old guys table. :-)

Fellow old guys, give new Zelda a spin. You won't regret it!

I played the first Zelda as a kid. I'm playing the latest Zelda as an adult that has three children. I'm talking over thirty years of video game playing.

It is one of the best games I have ever played.

Re: The History of Computer RPGs

#60
post #58

Planned to also be later crowdfunded into a physical release, sold at cost price. There's a very good chance I would buy a copy. I already have several physical copies of the books Jeremy Parish put out (pdfs: https://gumroad.com/gamespite , physical books: https://www.amazon.com/s/ref=dp_byline_sr_book_1?ie=UTF8&fie... ). Felipe, since I saw you're commenting here, Parish may be a good person to talk to ( https://tw…

Thanks for the tip. The problem is that Parish publish his books through Amazon's CreateSpace, which is powerful but extremely expensive... printing the CRPG Book in color through it would cost more than $60 per unit. :/

I would love to do something like the Bitmap Books ( https://www.bitmapbooks.co.uk/collections/all ), which have great quality and a decent price, all funded via Kickstarter.

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